Location: Hmm...
FIA Grade: 1
Length: 5.8km/3.6mi
Width: 14m/46ft
Elevation change: 36m/118ft
Features:
- 4 Layouts - GP layouts with and without chicanes, National layout (different pitlane)
- 32 grid/pit spots for all layouts (Can be increased to 46 on GP layouts)
- Separate higher poly mesh for track surface
- Dynamic racing groove
- Working start lights (and pit exit lights with CSP)
- Working AI + hints
- Custom In-game track maps
- Three DRS zones (GP layouts only)
- TV cameras (Multiple sets)
- Less trackside objects in private sessions
- KSLAYERS - less trackside objects at lower "World details" setting (crowd, marshals, vehicles, pitlane props etc.)
CM/CSP Features:
- Two track skins - F1 2022 (default) and WEC 2022 (optional)
- Grass FX - 3D grass
- Rain FX - Wet track
- Flags FX - Flags are affected by wind speed and direction.
- Lighting FX - Pit exit lights and Night lighting (track is not fully lit, but good enough for endurance racing)
- Extra FX - Volumetric lights and long specular (for floodlights)
- Particles FX - Fireworks and colored smoke flares
- Functional large video screens and Digital Flags
- Animations - Working Rolex clock, rolling ad-boards, moving vehicles, flying helicopters, crowd waving flags, marshal flags
- VAO patch - Vertex Ambient Occlusion
Optional Features:
- Alternative files to increase pits to 46. It makes pitlane very cramped and unrealistic, only use it when you need it.
- Alternative pit exit (longer route) ai file for National Layout
- Driving over purple/blue striped surface gives slow down penalty (if penalties are enabled)
- If you have spectators disabled, all flags will be hidden as well.
To do:
Background terrain is very low-res and lacks detail
Add ambient sounds