Oschersleben

Oschersleben 2.0

Login or Register an account to download this content
Fixes and updates in v.2.0:
- remapped pit Kaercher banner
- improved some track materials
- reworked track grooves
- slightly reworked tyre wall textures
- added LUA script for timing devices at starting line
- extended pit boxes to 40 positions
Fixes and updates in version 1.60
- fixed double mesh in first chicane (tire wall)
- fixed some issues in CSP configuration (light polution)
- added some new features to CSP config (video screens, rain support)
- reworked trees to Y shape
- added the barrier to chicane to prevent cutting
- reduced height of collision mesh for plastic columns along the track
- added some new features to CSP config
Just a small update with fixed track limits, because people did not like the version with strict limits... now kerbs should be valid again.
Fixes and updates in 1.4:
  • added new "club" layout
  • improved basic camera sets
  • fixed road mesh names and issues with default track limits
  • improved some materials around the track
  • fixed flickering meshes around the track
  • added shader patch config
I skipped a few updates here on RD so here they are, all in one:

1.3
- improved grooves textures and settings
- reworked foliage around the track (mostly mesh optimisation)
- fixed some overlapping and flickering textures around the track
- slightly edited some tree textures
- fixed some errors in ini files

1.2
- added VAO v4 support

1.1
- improved some advertisement textures
- added time attack mode support

1.0
- added 3D marshals and personnel around the track
- slightly improved overall track performance
- fixed wrong object naming causing different visual quality modes not working
- fixed wrong description for Moto layout
Update 0.6 fixes and updates:
- fixed groove mesh at the Hasseroder curve
- fixed pit workers position in moto layout
- modified AI line in T1 in GP layout
- fixed AI line boundaries in moto layout
- overall track material brightness tuning
- updated grass texture map
- updated shader patch lights settings
- added hotlap starting possition
- added DRS zones
- added track descriptions
- added test reverb to the main grandstand
- deleted redundant files in mod directory structure

Please delete the old version before installing the update!

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top