To answer 009007: the 3D of the rim has the wrong PlugIn definition. AC uses PlugIns to define the different Texture mappings, these rims have the mapping suitable for the external bodywork, so they do not take on the right color when stationary. the thing is however strange because they should work the same. When the wheel turns and reaches a certain speed, the static rim disappears and is replaced by the dynamic one, which in this case has the right mapping. In a certain speed range both rims are displayed in game, which is why you see them in both colors. In any case it is an excellent mod.