V1.2
* Removed pitmarshal animation from track animation.
* Removed static pitcrews (use pitcrew patch instead).
Accidentally posted v 1.0 as 1.1.
Uploaded the right file this time...
V1.1
* Edited materials to latest style.
* Fixed an aiw file error that probably caused ai cars to temporary slow down sometimes
* Edited fastlines according to latest findings so the ai cars should hopefully have better controll at Club.
V1.0
* Edited light settings
* Added animated pit marshall when exit garage (can also be used in ST trackpack)
* Added some team engineers monitoring lap times and some static pit crews that are visible during races.
Only every second pit position is populated for the moment, because it looks too crowded otherwise.
The pit crew position will not be perfect when the player car makes its stop.
* Made some minor changes to the fastline at Club to decrease ai curb hopping and edited cut detection.
* Edited track horizon
* Added missing racing line groove.
* Edited grass texture color
* Edited track texture to look more realistic (I hope)
* Replaced some tree textures
* Updated loading image
V0.96
* Moved garage positions so different car types should be able to exit the garages easier.
V0.95
* Adjusted fuel usage calculation to make it less likely that ai cars running out of fuel and pit at last lap in rain.
V0.9:
* Deleted 'output.trk' (automaticly made by 3dsimEd)
* Updated .aiw file for new Super Touring physics
* Updated fog and lights settings for slightly different color balance