Okayama 2020

Okayama 2020 2.0 (hotfix)

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Dont download this if you didnt have issues before.

Fixed UI issue should correctly state it as 2020 in CM.






2.0 With a now currently unraced 2020 version based around the SuperGT test that happened a while ago.

-Added Modellista pit building
-Corrected reflectors on the side of the course to be yellow
-Foam barrier + Tire walls retextured
-NM on the Dunlop bridge reworked
-Added + Corrected weathering effects for all the sponsors around the track so they blend into the track more
Publishing this at late at night was a mistake, so a few more mistakes on my end were fixed

  • Re-Redid the bridges again
  • Autobacs gantry is now accurate
  • Guardrail texture updated
  • Grandstand seating retextured
Super formula was this weekend, so with that brought a ton of new reference material for the track in its current state.​

Fixes
  • Finally got the correct track surface this time around with no tiling effect.
  • Fixed weathering on grandstand seats and the concrete walls around the track
  • Fixed DRS sign.
  • Fixed warping on Dunlop bridge
  • Corrected SPORTMAX color
  • Corrected the aluminum facade colors on the main building.
  • Fixed faux shadows on pit buildings.
    Screens.



Since there was no way to completely replace the textures on this track this is as far as this mod is going to go.
  • Almost all trackside buildings are redone
  • All remaining trackside objects refinished
  • Normal maps reworked on windows
  • New lake water texture



Remove the last version before installing.
  • all new (literally every last one) pit billboards made from scratch.
  • config ini for darker road texture
  • fixed warping of ground texture in pits
  • CM Compatible
REMOVE THE LAST VERSIONS BEFORE UPDATING

  • Added acurate marshall uniforms to all marshalls.

  • Removed new asphalt texture due to bad tiling

  • General cleanup of textures.

    Screenshot-urd-detroit-egt-2018-lm-okayama-16-5-119-17-1-3.jpg


    This will probably be the last update made to this track since texture mapping limitations prohibit me from finishing the rest of the pit buildings and garages in the infield. So realistically unless Mitja decides to help me out and release a new version of the track with those mapping issues remedied this is the furthest I can take this overhaul. I hope you all have enjoyed it.
The most tedious and probably pointless part of this retexturing has now been completed.
  • All of the hand painted Marshall tower numbers have been replicated
  • Corrected font on the smaller Marshall stands
  • Corrected the entire restroom building since it was the wrong color.


    Screenshot-ks-toyota-ts040-okayama-16-5-119-6-7-21.jpg


    Screenshot-ks-toyota-ts040-okayama-16-5-119-6-6-44.jpg
Todays early update.
Changes:
  • Corrected the Asahi Techno Plant branding
  • Removed NGK billboard
  • ZOIL banners on the inside of piper now have a proper texture
  • Toilet sign now has the correct font
88fUtka.jpg


542PsIC.jpg
Last update for today.
Changes
  • After a bit of research I learned the SPORTMAX logo on Dunlop bridge is blue, It has been changed to reflect that.
  • Darkened the asphalt texture to be slightly closer to real life, I might change this again, who knows.

  • Updated a lot of the pitbox sponsors, completely redid the Bridgestone branding on the main straight.

  • Remedied the distortion Yokohama box.








Changes

Bridges are completely redone, No longer have a tiled rusty texture on something thats maintained frequently.

  • Dunlop :

    Color correction , remedied distortion on the lower half
    new normals and specular to better reflect materials used in real life.

  • Enkei :

    Completely removed the cloth texture since its a metal + vinyl plating on the sides of the bridge.

    new normals + specular to better reflect materials used in real life.

  • Various touchups on trackside signage, cleaning up the old normal maps and replacing safety signs with their real life counterparts.

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