Norisring AI + Sidelines + AI Hints

Norisring AI + Sidelines + AI Hints 1.2

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Hey everyone, I'm looking for players who are using my AI lines but have had the AIs rub against the wall along a straight or carry too much speed into corners. This is after ensuring that AC did not apply the old sidelines to my AI lines and not using a cached AI line (a.k.a. fast_lane_payloads.bin file does not exists in your /track/ai/ folder).

If you've experienced such issues, please share with me your CSP version and New AI Behavior settings. Thanks! :)
Hey everyone! I decided to revisit my first AI lines here again after learning quite a bit from the other tracks. Please also note the new instructions in the Overview tab; highly important. :)

Changelog:
  • Increased speed on straights via ai_hints
  • Smoothed sidelines and re-aligned pit_lane.ai
  • Some line changes for the hairpin (which I'm not too happy with) and turns 4-5
The hairpin is still a rough section. I find that either the AI bunches up there or loses its sync with the AI line and acts "lost". Sometimes the AIs will stumble on each other at the start straight lmao. But regardless its race-able, about a second off ideal time. :)
Changes
  • Further optimization of AI line and AI hints that widens the corner exit for the hairpin; allows AI to race wheel to wheel and reduces the compression, which means closer racing!
  • Minor adjustments to the sidelines and overall AI line to prevent invalid lap times, going into gravel, etc.
I'm very happy with these lines so it's not likely I'll be updating this anymore - let me know if there's any issues. Enjoy! :D
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