Norisring AI + Sidelines + AI Hints

Norisring AI + Sidelines + AI Hints 1.2

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Hey everyone!

Screenshot_ks_formula_3_norisring_17-4-124-11-2-50.jpg


Description

Here's my AI racing line for the Norising (norisring v3.23 by Rainmaker, upd. by Gunnar333). I mainly created these lines for Formula Regional cars but works for other categories too!

Track: https://www.overtake.gg/downloads/norisring-2009.27646/

I tried to reduce collisions at the hairpin by using AI hints and widening the corner entry / exit, but the AI might still trip over each other, especially the first 2 laps. Once they are more spread out, their pace is pretty good and 'clean' wheel-to-wheel action is possible. Its probably a second off the ideal AI speed but that's a trade-off I'm happy with currently. :)

How to Install
  1. (Optional) Backup the existing AI files by renaming them with a .bak extension. (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\norisring\ai)
  2. Delete any pre-existing payload.bin files in the "ai" folder.
  3. Go back one directory up and go into the "data" folder (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\norisring\data).
  4. Rename the existing side_l.csv and side_r.csv with a ".bak" extension - this is to prevent AC from overwriting the pre-baked sidelines.
  5. Extract the contents of the downloaded 7zip file.
  6. Copy the "content" folder and paste it into your AC installation folder (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa).
  7. Replace files when requested.
You do not have to press Shift during loading - the sidelines I defined should already be baked into the .ai files. :)

Tested on:
CSP Version: 0.24-preview1
CSP > New AI Behaviour: Active
AI Strength: 94 - 100
AI Aggression : 15%
Cars: Tatuus F3, FSR F3, RSS 3, RSS Formula Hybrid, GT3, GT4, MX5

Screenshot_ks_formula_3_norisring_17-4-124-11-6-6.jpg


Let me know if you encounter any issues; enjoy! :)

Latest updates

  1. Feedback Request

    Hey everyone, I'm looking for players who are using my AI lines but have had the AIs rub against...
  2. v1.2 - Revisit

    Hey everyone! I decided to revisit my first AI lines here again after learning quite a bit from...
  3. V1.1 - Happy Improvements

    Changes Further optimization of AI line and AI hints that widens the corner exit for the...

Latest News

Author
mk-sg
Downloads
485
File size
110 KB
Views
3,401
First release
Last update
User rating
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Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


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