Nordschleife Tourist Enhanced Mod

Nordschleife Tourist Enhanced Mod Build 13

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Build 13 Update Log

#59.
Add 3 New Layout (Total Layout Mods is 7)
Nordschleife Tourist BTG Flying Lap (Without Blockade)
Nordschleife Tourist Full Wet (WetSpray 60% Grip)
Nordschleife Tourist VLN#5 Layout (Nords+GP Short)

#60.
100% AI Strength pace now is calm fast (Not alien fast).
New AI Lines and AI Pace for Tourist VLN Layout.
Fixed AI Lines and AI Pace for Others Tourist Layout
Wet Layout AI line now avoid curbs and rumble strip
Different 100% AI pace between Dry, Wet80, and Wet60

#61.
Update All Layout Slots to 100 Pit Slots (20@Park 80@L93) (as per Request for online community event)

#62.
Update all layout ui's (new loading screen,track thumbnail...etc)

#63.
Fix wet value surfaces for better wet reflection in sol

Fix L93 roundbout Gap-holes and decorate a bit

Shortened pit entry surface for BTG Fly, Full Nord and VLN. Where now speed limit active under the gantry not directly after galgenkopf exit corner anymore

#64.
Now, "AE DirtToWetSpray" Mod (in build 12) is Not needed Anymore in build 13. it is now included inside the package. Thx to @alekabul for knowledge'n reminder

Revised spray and particles density for each given conditions

Revised all AENord customs weather name for easier to distinct

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VLN#5 LAYOUT AI CHASE PREVIEW - POV GAMEPLAY

WET SPRAY LAYOUT AI CHASE PREVIEW - POV GAMEPLAY

INSTALL-UNINSTALL-SETTING-AI FLOOD-TRAFFIC SPRAY PREVIEW

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Featured :
- 4 New Tourist Layout
1. BTG, 2. BTG Wet No Spray, 3. BTG Wet Spray, and 4. Trackdays Full Nord
- Nordschleife Tourist with 55 AI Slot
20% of AI in Left Hand Parking, 80% AI outside park (L93 Landstraße)
- Tourist Parking Object Prettification
Added Object, Texutre and such. DIP at park from interior cam vary from 1900-2700. But you could disable some of object for lower DIP (see inside package picture tutorial - for comparison spa eau rouge is 2500 DIP)
- New AI Fastlane and Pitlane
Reworked Fastlane , PitLane and Ai hints in all layout, base sampling from my lap time.
i had achieved No.1 in 458GT2 RSR Pro++ Ranking in 2018 but still not as fast as alien in public rangking, so be patient with the AI.
- New Track Limit/Boundaries
Encouraging 80% Aggression but also keeping AI Side by Side.
Release Update
Mod Version 1.148 :
Tested 10 Laps with 55 Different Default AI (100 Strenght / 90% Aggresion)
Thx to detyo ary for helping with beta testing

Note :
if you already have and use 1.128, remove the mod completely.
then download and use 1.148 as usual (as before)


Revision 1.148, listed below :

- Total Track Limit Reworked
Limiting AI careless movement and eliminate some grass taking, (2 out of 55 AI) still bump another AI when late braking in 90% Aggression thou Mostly faster car like 599xx meet Audi S1

- Revised Fastlane

Ai Racing Line to match new track limit

- Revised Spreaded AI slot in "race mode"

Random numerical order slot spawn from 2-55

- Moving User Pitbox near gate

Regarding FPS drastically drop when facing AI crowds

- New TV Camera and 95 Static Spectator Camera

Using F3 in Game (TV and Static)
1st pressing the F3 button would be the TV Cam
and 2nd..etc pressing F3 would be 95 static cam

- Add Marshal around nordschleife tourist track

Just Several marshall within Fps wise

- Object 3D split layout and Drawcall Rework

Regarding bit efficient for Park Computing usage

- Fix Ui Track name as "Nordschleife - AE 1.148"

So the track is under "Nordschleife" layout now

- Other data/script revise

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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