Quick update on new tire physics on all cars from @aphidgod, and adjusted paint shader settings to fit CSP 1.73 on 993 and Viper, so each color has it's proper solid or metallic look.
- Delete old car folders before installation.
- CSP 1.73 is required for proper visual results. Can't guarantee proper settings for any version above or below 1.73.
DELETE OLD FOLDERS BEFORE INSTALLING THIS VERSION
CSP 1.60 recommended
v1.5 changelog
Physics
- changed all tires over to custom load sensitivity curves
- homogenized and properly scaled some tire values across all cars
- reduced available tires to 90s/modern streets (90s default) for the stock cars
- reduced available tires to modern street/semis (semis default) on the tuned cars
- adjusted some suspension setup values in response to new tires
- added recalculated brakes with proportioning valve LUTs to all cars
- added yaw-associated drag to all cars
- random minor tweaks to stuff I noticed while doing all that crap
Porsche 993
- Adjusted paints for CSP
- Fixed driver animation
- Working odometers and some warning lights, thanks to @AlleyViper and @hbs18
- Adjusted blurred rims settings
Viper
- Adjusted paints for CSP
- Revised lighting
- Adjusted blurred rims settings
Vette
- Adjusted paints for CSP
- Some visual fixes
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v1.4 changelog:
Porsche 993 (C2 &C4)
Physics updates
- A whole crapload of all kinds of things. thanks again to arch & baker for data and assistance.
Rear wing deployment now works on replays and AI
Minor CSP extensions adjustments
Corvette ZR1
Physics updates
- Tire update
- Various tweaks
- Implemented basic damper rate selection in the setup menu
Added a tuned S1 version
Viper RT/10
Physics updates
- Updated inertia to match real data, thanks to Justin G
- Squashed persistent autoshifter bug thanks to AlleyViper
- Tire update
- Various tweaks
Hardtop works properly now on setup screen and replays (0=off by default, 1=on)
Minor CSP extensions adjustments
New Silver/Blue stripes skin
Tested with Content Manager v0.8.1976.36095 and Custom Shaders Patch 0.1.36, so it's recommended to run AC with these versions or newer.
v1.3 changelog:
Porsche 993 (C2 &C4)
- Physics updates (credits Jason and Arch)
- Fixed right rear wheel off center
- Corrected tread normals (thanks Gary!)
- Speedometer calibration
- Skin folder names
- Fixed rear wing speed and retract animation
- Added internal sunscreen
- Fixed LOD B brake light
- Updated dash cam position
- Updated crew with proper branding
- Functional oil press gauge
Thanks to @luathas fixed some gauges issues (fuel indicator bug, calibration)
Corvette ZR1
- Physics updates by aphidgod
- Fixed doors being part both interior and exterior views
- Added indicator lights, additional dash lights
- Added low-res cockpit
- Improved tire texture
- Added high beam lights
- Fixed the clock and amb. temp readout in cockpit not aligned correctly
- Proper pit crew branding
- Updated UI
Viper RT/10
- Physics updates
- New paint detail texture
- New light settings, added some CSP extended features
- Dash cam position
- Hardtop on by default (still removable from setup)
- Updated UI
Porsche 993 released!
Known bugs/issues:
- No damage textures (suggested to play with damage turned off)
- Shifter animation need to be done
1.1 Changelog:
Viper RT/10
- Auto shift issue fixed
- Seatbelt ON stitches fixed
- New lights configuration to US spec
- Warning lights on pits
- Disc nulls
- Added crew brand folder
- Fixed symmetrical air intake on hood
- Interior shaders exposure adjustments
- Fixed LOD C
- Capped hole in steering column when driving on dash cam
- New F6 cameras
- Fixed Hardtop / Fog Lamps behavior, hardtop comes on by default now
Can be turned off on the ACCESSORIES tab
Delete the old "a3dr_viper_rt10" folder and extract to \assettocorsa\content\ to have the crew textures installed as well (if you have the Class A pack you can skip or overwrite them as they're the same).