DELETE OLD FOLDERS BEFORE INSTALLING!
CSP 1.60 RECOMMENDED.
Visuals
- Adjusted paints for CSP 1.60
- Working odometers, thanks to @AlleyViper
- Adjusted blurred rims settings
- Improved instrument lighting, fixed some issues
- Some other small visual fixes
Physics
- Changed all tires over to custom load sensitivity curves
- Adjusted some suspension setup values in response to new tires
- Added recalculated brakes with proportioning valve LUTs
- Added yaw-associated drag
Random minor tweaks to stuff I noticed while doing all that crap
v1.5 changelog:
Physics:
Visuals:
- Revised tires
- Adjusted the inertia boxes
- Recalculated the brake bias
- Tweaked the dampers and ARBs
- Smoothed out the shift timings and made little AI adjustments
Tested and working with CM 0.8.2096.36316 and CSP 0.1.46.
- New extension file for both cars (fixes all lighting issues and adds some improvements)
- 512TR S1 renamed to CS (Canyon Spec)
- New rims for 512TR CS, as well as semi slick tire textures
- Updated blurred_objects.ini on both
- Fixed skin name Blu Chairo Sabbia to Blu Chiaro Sabbia for 512TR
- Revised geometry on Diablo VT
- Tires shader adjustments
- Interior shader adjustments
- Adjusted tailights shader for both 512's
- New black leather texture for 512TR CS interior
- Added wiper animation for 512TR CS
- Fixed geometry issue on hood for both 512's
- Added new skin colors for 512TR CS
Vanilla AC NOT recommended.
On this update (v1.4):
512TR:
- Physics: revised brake power, steering, and tires
- Added new high res texture for gauges by @9kret9
- Fixed instrument knobs position
- Fixed caliper branding see-through bug
- Adjusted rims shader (smoother transition between static/blur)
- Replaced reflective cluster glass for a dirty one
- Rearranged instrumentation, added working water temp gauge
- Adjusted rear lights specular / opacity
- Adjusted brake lights
- Working wipers
- Added internal windows for proper rain simulation
- Shader patch extensions
Diablo:
- Physics: revised brake power, steering, tires and aero tweaks
- Fixed low res interior maps
- Revised interior shaders, new color combos
- Adjusted rims shader (smoother transition between static/blur)
- Fixed headlight brightness issue
- Adjusted brake lights
- Working wipers
- Added internal windows for proper rain simulation
- Shader patch extensions
- Fixed Diablo window and speedometer glass shading issue
- New tail light config for 512TR Stock & S1
512TR
- New previews
- New headlight animation
- Improved brake and tail lights
- Adjusted rims shader
- Adjusted paint shader
- Fixed LOB B issue with front bumper lights
- Added flash light and high beams
- New sounds from official content
- Wider rear rims
- Added proper brake glow texture
- Added proper crew branding
- Fixed mirror reflections on LODs
512TR S1 version (thanks to @stingray_SIX_TWO )
- Comes in three colors, black, red and yellow with black leather interior
- Sports springs and dampers - track package style nothing too stiff but reworked all parameters
- Stiffer ARB front and rear
- Widened track front and rear ~6/8mm
- Lower ride height ~20mm
- Performance brakes front and rear
- Optimized setup included (copy TS1.ini to \Documents\Assetto Corsa\setups\a3dr_ferrari_512tr_s1\generic)
Diablo VT
- New previews
- Adjusted paint shader
- New custom Viola Ophelia color combo
- Added proper crew branding
- Fixed mirror reflections on LODs
- Added proper tinted windows
Diablo VT LOD shader issue fixed, along other minor tweaks.
Both cars:
- Optimized kn5 file size from previous versions
- Adjusted cameras
- Revised tires and suspension (@aphidgod)
- New shift animation
512TR
- New tire texture (Goodyear Eagle GS-A)
- Added brake blur
- New windscreen dirt texture
Diablo VT
- New paint shader and adjustments
- Improved tire textures
- Fixed headlight LOD bug
- New vectorized gauges texture thanks to Kamil Gwiaździński (@9kret9)
512TR:
Diablo VT:
- Revised front anti-geometry
- Added blur to brakes and hubs
- Fixed front bumpstops
- Fixed rear wing setup
- Gearbox damage added
- FIXED LODS.INI!!! (still wondering how did I miss that!)
- Fixed dash cam
- fixed gauge needles transparency (512)
- adjusted paint shader for both cars (100% white car possible now)
- added 2 new colors for the Diablo
- each car on it's own manufacturer brand, now tagged with "TNFS Class A"
- fixed a couple of AO and texture issues
- parking lights button now transparent (512)
- black out panel below engine cover now won't dissapear when looked from above (512)
- fixed shadow bias on both cars
- adjusted gauges light intensity on the Diablo to make them more visible, brake light is less strong
File didn't upload before, should be good now (was forced to write a version number).
Quick fix on the data, now the wing works properly and can be turned on and off from the Aero tab.