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New Traffic for Shutoko Revival Project 2021-08-28

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With SRP0.9.3 CSP0.2.3 this worked perfectly !!!!
As already mentioned, only the first startup requires a 20 minute wait for the AI spline to load, and from then on it works flawlessly.
Exactly because of his comments, the mod is worth the wait for loading!!!!
Thanks !!!!
Mostly works well, however when I use the 'restriced' ai splines they only ever spawn or drive in the leftmost lane, leaving the right completely free. Any fixes?
alekabul
alekabul
Thanks for the feedback! The AI will spawn more randomly if the player drives more randomly - using more lanes. So the more often you change lanes the more AI will spawn in different lanes.
This was one of my favourite things to do in AC, however recently updates to CSP seem to have broken it. You can get past the "Initalising AI Spline" screen by waiting around 20 minutes, after that it should be quicker to load (a few seconds for me with a good 20ish AI cars).

The AI don't seem to drive as quickly as they used to and are stuck following each other in a straight line sometimes, or will not go to certain areas they used to race in.
Cars dont spawn on 3 lane they only overtake to 3 lane
Really good mod mate, definetely more fun than regular traffic..
I do want to say though, the mod only works on csp 0.2.0.... Any version above will make the loading fail at ai spline and freeze the process... I don't know what causes the problem but i figured i'd let you know
alekabul
alekabul
Thanks for the heads-up. I hadn't updated CSP for a while so i can't promise a fix for this.
Very nice, it's great !

I just have a question, how can I use it along with traffic planner ?

I explain myself, I use the mod on track day, and I add 5 to 10 opponents (let's call them AI racers) with fast cars that I choose. It works fine.

But when I activate traffic planner to have some slow/normal traffic around, all my AI racers crash into traffic planner cars.

What's the good way to make this working ?

Should I add traffic car as opponents instead of using traffic planner ? (traffic planner is good cause I can add lot of cars driving to speed limits)

Thanks by advance !
alekabul
alekabul
Hi and thanks for the grade!
This mod is not designed to work with "Traffic planner" in "Track day" mode. I don't see a way to mix the two things at the moment.
May I ask if it can run on Linux
alekabul
alekabul
If you can run Assetto Corsa on your Linux machine, this add-on will run too. I can't verify it.
Excellent traffic mod. had one problem tough. when ai racers pass the traffic, they constantly braking even tough they are on a different lane when passing the traffic.

any solution on this?
alekabul
alekabul
I noticed it too but can't make them less hesitant. The only thing that helps a little is the aggression slider at 100 with no variation.
Fantastic mod, been using it for a long while now and everything seems to work great. One question - have you managed to figure out a way to get traffic on the Shinkanjo line (Routes 6 & 9)? It's quite possibly my favorite section of the entire Shutoko, but with traffic looping at Tatsumi PA they all completely bypass it.
No worries if not, this is still a 5-star mod in its own right. Cheers!
alekabul
alekabul
Thanks for the encouragement! I made the loop with the consideration of not overlapping on any part of the road so it ended up that I couldn't go through all of the road. I'm open for new suggestions on solving the maze.
Best SRP traffic mod so far. Except - I'm still experiencing traffic cars crashing. Not the game itself, just seeing other cars spinning in a cloud of smoke or being stuck across the lane blocking the others until it finally despawns. It doesn't matter how many cars I run, same goes for 6 or 20 cars I tested so far. Is there any particular fix or settings I've been missing?
alekabul
alekabul
Thanks for the feedback! To limit the collisions try "Less restricted" or "Restricted" files of "fast_lane..." that I made for that purpose. Also use the file from inside the "RESTRICTED ai_hints.7z" into the respective layout's "data" sub-folder to set the speeds for AI.
Works great. As do all your other mods.

Those struggling, it's not hard just take your time and read..
Chose your level (fast, medium, slow) then apply them. You can't have all 3 at once, so pick 1 and apply it
I love this mod but i need help because when im in the map, the cars usually spanw in 2 of 3 lanes and i have the 3rd lane always free, can somebody help me?
alekabul
alekabul
Thank you for the top grade!
Regarding your question please see the messages down from https://www.racedepartment.com/threads/new-traffic-for-shutoko-revival-project.207442/post-3447283
Fantastic job! I use "LIGHTS PATCH 0.1.79 PREVIEW 5 FULL". In the "new_behaviour" file, what data should I enter?
What is in "INFO.txt" or the one on this page?
Thank you!!
alekabul
alekabul
Better use the one in the description above.
Cheers!
Does not load past ai splines. I've even added all the ini settings that the devs for whatever reason did not. Seems like a cool mod, too bad I apparently won't be able to get it to work. Several people have reached out on here to figure out what is wrong with no answers. Sheesh.... What a Joke.
Further to the below review.

I worked it out. The oi_pa model.ini is missing from the pack. I simply copy pasted the "models_yoyogi_pa.ini" and renamed it "models_oi_pa.ini" and its working now!

Thanks again for this awesome mod!
To myself, was impossible to install the traffic patch. Instructions are caotic and nerdish. An advsise: just make a zip that common humans can apply to main folder of track.
Thank you, this is much better than the default trafic mod, it feels realistic and there are almost was less collisions !!
Cannot believe I'm only just using this, brilliant mod.
it took me a lot time to make it work properly but my man thank you so much for this mod.
I love it, would suck you off if you wanted no homo

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