Nemuno Žiedas (Nemunas Ring)

Nemuno Žiedas (Nemunas Ring) 0.95

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I was writing some stuff here and my electricity went out and now I am to lazy to type it all again.

To put it short, sorry that it is not final, I may want to improve some things, but won't do that soon, or perhaps won't do that at all. One thing which I totaly didn't improve is AI, so you if you all about that then sorry.

I hope track Works for you well, and you'll have a lot of fun.

Imagine this is payware/donation ware or something, but you have to donate for animals, or little children. And do it.
Hello, this time I have spent quite some time mostly improving visual presentation of the track, the result is not final, but in my opinion decent step forward, I hope you'll like it.

Whats changed:
  • Improved trackside terrain;
  • Tweaked trees and bushes, and treewalls;
  • Added some transitions between different surfaces;
  • Changed sand/traps textures;
  • Added some color and details to kerbs;
  • Added more elements to chicane;
  • Added soft walls, though IRL at those places tires are used, but amount of vertices needed for tirewalls is just too scary;
  • Slightly improved pits, but still quite weak;
  • Semaphore;
  • Added one more set of cams, which is similar to first one but with larger FOVs and higher angles to suit race spotting better;
  • 32grid/pit slots - YOLO;
  • Improved and added various details to the track;
  • Improved AI so they goes through the chicane and stays on the track;
  • Tweaked sun angles for more "early autum" type, people with weaker machines be aware of slight fps drops in some very shadowed places in the replay mode (with low sun angles).
  • Removed "extended" layout, as it takes attention away from the main track, also is not very popular, also underdeveloped, and overall slightly too much to chew for me. I hope to release it as a separate track someday maybe, as it is more like two different tracks combined than modified configuration of standard layout. And it is mega exciting.
Left to do:
  • Improve and add various details;
  • Improve again;
  • 3D grass;
  • Optimisation;
  • Optimise AI, I can make it faster, I think.

    Thanks for checking out, I hope you'll like the track, and it will work well for you. If not, then you are welcome at support forum to discuss the issues.

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Hello, this time a little update comes with some visual improvements. Including extended layout. Also added cams to extended layout, and added AI (but don't expect AI to work nicely yet).

Also reduced reverb effects, which were too exaggerated

Thanks to this channel for preview of extended layout :)

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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