NeffO´s FX_Lighting_Physics_Details and AI  Update 1.75 Rev 4 P2

NeffO´s FX_Lighting_Physics_Details and AI Update 1.75 Rev 4 P2 2.5

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Hi,

this is update 2.5 only with 2 small optimizations. I put the wrong carlodsettings in the cars folder. Now you have higher defaults for options that you can not switch in graphics menu.


Have Fun :)

For screenshots click at the link below.

http://www.racedepartment.com/downl...ils-and-ai-update-1-75-rev-4-p2.12356/updates
Hi,

this is update 2.4. With the update the light looks more natural. The lighting without ReShade looks now better as the light with ReShade in previous version. Now I´m using only ReShade features without big performance impact. This update is now based on the newest ReShade Version 3.05. I put toggle keys in this version. With new ReShade the lighting looks more realistic, but without ReShade looks good to but has a little more red in colours.


Toggle keys:

Shift+D=DPX
Shift+F=Filmic Pass (This feature costs frames)
Shift+T=Tonemap
Alt+F= Fine Sharpen
Shift+Numpad + = LumaSharpen

What is changed:


- Overall lighting
- ReShade Effects and Lighting
- Some changes in system settings
No changes in level of detail.

Have Fun :) For Part 1 no updates needed anymore. ;)

Link to part 1:
Please install this first.
http://www.racedepartment.com/downloads/neffo´s-fx-lighting-physics-details-and-ai-update.11663/

I´m planning a big package with all tracks and the lighting update on end of the year like a game of the year edition of all my F1 2014 mods.


Some screenshots with ReShade colours-


and without ReShade colours
Hi,
Sorry for the next mistake :unsure:, the trees were not drawed in highest quality, because the slider stops on medium quality. Now it works. Kicked out ultra max levels for the trees. I have optimized the tree level of detail medium is now high from vanilla and high and ultra are now much higher as vanilla. You see more 3d trees. I have not made a big bunch of screenshots, because of only bug fixing. Postprocessing is now faster and the blur is reduced.


You can see on the few pics how good the ambient occlusion is working. The black shadowing borders is the ambient occlusion feature.

What is changed:

- tree level of detail
- sliders in frontend menu
- dynamic ambient occlusion soft
- reduced blur
- faster working postprocessing

This is only a bug fix. No more changes on textures.
Can someone say to me where I can find the character faces ?


Have fun. ;)

Hi,
this is update 2.3. I have a bigger mistake in the last update dynamic ambient occlusion was deactivated. Now it is on again. I have optimized the postprocess filters for better graphics in vanilla and with ReShade. Only minimal changes in ReShade settings. Tracks now more optimized and you must have 5 -15 Percent morre Frames with ReShade.

That is all and only updates for the 2 last tracks coming up. This is simply perfect now for me.


What I can do at next. I think I take a bigger break since the last 2 upcoming races and goes on with F1 2016 in a month or something.

Have Fun ;)

Some Screenshots:

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Hi,
this is update 2.2. With this update I have optimized the overall performance of the tracks. No difference in detail, but crisper tarmac and grass textures, this costs no frames. Overall the performance is 2 or 3 frames better as the last version. Texture optimizations are engine based. No changes on texturefiles.


I have optimized the ModArtStyle ReShade Version. performance is now increased up to 15-20 percent.

What is changed:

- overall performance for tracks
- crisper grass and tarmac
- ReShade optimizations

For install instructions look at the overview menu.

have fun ;)

Some screenshots:

Hi,

this is only a bug fixing update.



What is changed:

- correct drawing distance
for Spa Francorchamps
Hungary
Monza
Catalunya
Suzuka

without flickering.

I plan a Enthusiast Version from Part 2 only for Highend Class PC´s

Have fun ;)

No Screenshots now. Coming later.
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Reactions: Nightfly
Please install this at last.

Hi,
this is update 2.1 Part 2 with optimizations for flickering in cockpit view and new coloured grass for suzuka. Some tracks has flickered by in car view. Level of detail is the same. Performance ist the same. I put a new material for the mercedes to the update.


That´s it


Have fun with the update. ;)

Some Screenshots:

Hi,

this is part 2 of my mod now with more emersive nights and updates of postprocessing, system settings and clipping and graphic popping fixes for silverstone, montreal and catalunya.
For some tracks I have changed the Level of Detail again, because of no performance lost.

New ReShade settings without green images are in.


What is changed:

- optimiced postprocessing
- clipping and graphic popping fixes for silverstone, montreal and catalunya and monza
- new level of detail fixes
- better nights
- system settings advancements
- new ReShade settings
- updated tracks nuirburgring/baku and korea/mexico

I think the mod is done no more updates needed and no tracksplit mod, because of the better quality now. I will update Suzuka, Melbourne, Montreal and Spa with new tracksplit. This mods coming in the next days. Suzuka comes on this day.

Sure the last two Grand Prix coming too. :)


Have Fun:

Screenshots with Scenes from the fixed problems, singapore with immersive nightsky and a few more of monza.
Screenshots looking different on your screen. Colours looking more realistic on screen. This must be a profile error of Photoshop. With Photoshop I scaled the pics for web.


Hi, this is part 2 of the update.
I had big problems with my uploadrate yesterday. Now it is done.
I put screenshots in the upload with highest details. All little objects in the background you can see. This is top notch. More is reality.

I put only two bonus tracksplit versions of catalunya and hungaroring into the mod. More is coming when the tracksplit mod is done

To install all:

1. install Krsskos Mod newest update

2. install cars, interiours, garages, helmets

3. install my tracks

4. install the first part of this mod and than this part

and than have big fun :D:D:roflmao::roflmao::O_o::O_o:


This is not working with Krisdix. Game is crashing for me




Some screenshots:
I don´t know why the pics looking so much more dark as on my screen. Really strange. :(

Hi, with this update I haveoptimized the Reshade colours and put Technicoolour to the ReShade Version. This tool is amazing for older Games. Make new ones out of it. No reason why people play F1 2016.

It was a little technical bug in last update. I put the new system settings to the update.

I throw out my interiour update because of big bugs in cockpit view. White stripes in cockpit. I don´t know why. Use Claimax F1 Versions or Fluffy Dave´s

Positive is you have more performance. I think the files were to big in size for the cockpits. No memory for that.


This is now final. I´m now back on Grid Autosport. Bought Dirt Rally now, to look what I can use from this Game and put it into formula one. Behind the end of the season it comes a convertation for F1 2013. A lot more must be changed for F1 2013, because of older Shader Bibliothek. Cars reflecting to much and effects not working correctly. I want that you can use all F1 2014 updated tracks for F1 2013 and will update the classic DLC Tracks I will talk with Pedro 13 and Chimniak for that.

I´m feeling sorry for this mistakes. I want mod bugfree. :(

Some new Screens of brazil. A lot of screens are similar to the old brazil screens that you can see the difference. This track is real dirty. You feel the dust and smells the dust in the air my friends.

Screenshots of brazil on clear weather GP with felipe massa on williams

This is Part 2 from new version 1.85. I must delete the frontend showroom. I will upload a better version soon.

Have fun with version 1.85 :)

Some new Screenshots:

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