NeckFx LUA script - VR-Stabilize

NeckFx LUA script - VR-Stabilize 0.4

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Until today, I have found AC to be unplayable in VR on my motion rig and anything but a smooth track. The horizon jumped with every bump. With Horizon lock on it was better but not right. This little add on changed everything and now AC now works brilliantly in VR. A 5 minute fix after months of frustration. Thank you. I sent you some cash to pay for 2 weeks of good coffee:)
Just what I was looking for to save my sanity on bumpy tracks.
Excellent attempt!
Excellent stuff Jordash, many thanks for helping to unlock the enigma that is NeckFX for VR. Is the Nov 29 version still the one to download?
One request: could you please release an update with the various g-force submenus visible to give us the option to add some subtle head movement for cornering, braking and acceleration? These can add a lot of immersion in VR. I also mentioned this in the discussion. Many thanks.
so glad i finally found this
you did amazing and i can get rid of rhm now
there should be a popular youtuber talking about this
thanks so much!
Awesome, would you consider a few more settings that introduced slight tugging of the view in the direction of g-forces for hard accelerations and decelerations?
You absolutely rule. I have wanted this for years.
As a VR user RealHeadMotion was a game changer for me. Just tried this and it worked just like RHM without needing to run another app. Good job.
Excellent. Works perfectly with the out of the box config!
This is brilliant!! thank you so much Mate!!!!. Used VR for years , I just started fiddling around with neck fx because I read you could use lock to horizon more than just an on or off switch.
I was looking in discord for any clues when I stumbled across your little gem. For me it was exactly what I was looking for, individual controls that enable me to tailor my own settings to what I like. keep up the great work.
Best neckfx script IMO. Proper head movement without exaggerated effects.

I know this is for VR but support for look around function for non VR users would be great too. Thanks.
J
Jordash
I've posted an update to fix look around. not perfect compared to default, but should work well enough.
hello, this is fantastic thank you.
However, I cannot adjust the 4 values of the script setting to my taste even though everything is checked like your screenshot for update 0.4. nothing appeared ! What do you think I failed to do? Thanks for your help
J
Jordash
If you mean that you can't see the script settings in CSP/CM? If so, you need to update to the latest Content Manager version. available from github - or if you set the 'use untested version' option in setting > content manager > general > Testing access
CM v0.8.2594.39678
https://github.com/gro-ove/actools/releases
Top notch for triple screens as well!
Great stuff - works exactly as stated and is a great improvement in VR over using lock to horizon. I've found that I needed to lower the Lag and Bump multipliers a little bit for comfort, though I suspect I might be able to raise them to be a little more responsive once I get used to it.
This is a gamechanger for me, using the reverb g2. It finally feels natural how the car moves.
Thanks for the efforts.
Thanks for taking the time and creating this app. It has really helped! I ended up using W. Fox's settings from the comment section and they were spot on too! Thank you to the both of you!!!!
This is exactly what I was looking for. It's a gamechanger.
Works perfectly for non-VR aswell! Thanks again!
ROLL_LOCK = 0.5
PITCH_LOCK = 0.99
HEAD_LAG = 0.5
BUMP_MULTIPLIER = 0.08
amazing! thanks for sharing!

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