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NASCAR Xfinity Mod V1.0

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Original Mod by VHR for RFactor
Conversion to Automobilista by Poopenshnapples uploaded to RaceDepartment
Updated shaders provided for Poopenshnapples NASCAR Cup Mod built by ClimaxF1 uploaded to RaceDepartment
Updates by decpau are:
-MAS file rebuild to fold ClimaxF1 updated AMS CUP shaders into the Xfinity cars.
-Major file structure re-work to make the mod installation tidy, stand-alone, and not redundant with other mod sound files.
-Deleted unused VHS Nascar RFactor files.
-32 Car field limit on a new .srs with AMS updates to the .srs
-Major physics and game coding review with some tweaked updates = .hdv update, .tbc tire files (both road-course and oval), engine.ini file, Upgrades.ini and .veh files.
-New updated model year car graphics on "Test" cars. PSD Templates for original and updated model year cars included for painters in .psd format.
28 cars from Poopenshnapples mod included with updated alpha layers.
See the readme for details

Camaro.pngChallenger.pngMustang.pngSupra.png

Latest reviews

MOD muito bom, so esta com problemas para jogar ONLINE/MUltiplayer, rsolvem isso que darei as 5 estrelas na avaliação.
Nice mod, i like how the cars handle on road courses but on ovals feels like it's on a railway.. Too stable
D
decpau
Thanks. Yeah I totally agree on that. I didn't do a full physics rebuild to correct it. I think one of the reason's VHR initially set aero drag so low in the upgrades file for the ovals was to induce some lack of downforce in the cars (instability)...but then fuel economy and BOP with the AI were out of whack. For a league package I'd definitely look at it but I don't think there'd be enough interest in this Mod on this platform as everyone is moving to RF2 and AMS2.
Definitely some work could be done in the .hdv file to address it and make the cars more realistic on the ovals.

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decpau
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809
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152.2 MB
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