NASCAR Camping World Trucks

NASCAR Camping World Trucks 1.94

Login or Register an account to download this content
Baixei o MOD e muito bom, gostaria de joga com amigos no modo ONLINE mas acaba tendo um erro de HDV. E eu nao sei como arrumar esse erro.
This mod was already very good and is even better with options of FFB, road and ovals (tested in Mosport Park and Fontana with improved cockpit eyepoint). If it were possible, six stars. Thank you very much.
Poopenshnapples
Poopenshnapples
:D
You made me smile!
Thank You Lentoveloz!
Bravo! Truly an important mod for the game. Along with CART Extreme it brings the game to another level. Especially the trucks
Poopenshnapples
Poopenshnapples
:D
Thank you Steven!
I can not keep up with too frequent updates. I will download at the time that has changed the numbers of the first decimal place.
Poopenshnapples
Poopenshnapples
Modding is extremely complicated, detailed and time intensive.
If the online works for people, these versions will absolutely be the last.
The first decimal place will not be changed as these are the final, and very small modifications.

As well, I have added download links via DropBox for the updated files only.
awesome! the way this trucks handles is mesmerizing, and the IA is not bad too!
Poopenshnapples
Poopenshnapples
Thank you Davide!
For OVGME users

To solve conflict warnings I made an extra 2 mods, highlight all activate , no overwrites

https://s25.postimg.cc/f97y59sq7/Untitled_1.jpg

GPL 1937 and another mod share Nascar sound
Poopenshnapples
Poopenshnapples
I will update tomorrow
I have renamed all possible conflicting engine files
Premium
The trucks are a lot of fun to drive, and the sound is great. They're tricky on corner exit, as I would expect them to be.

Two things I noticed to maybe take into consideration: The engine stalls in neutral, even when it's warm after a few laps. The second thing are the shadows. Whenever you go through a shadow, the whole screen becomes darker, as if the shadow would not only affect the cockpit, but also the track ("world") itself.
Poopenshnapples
Poopenshnapples
Thank you!
The engine issue is something that I love and hate.

Easiest way to modify:
In: CTS_Engine_RC.ini
Modify: IdleRPMLogic=(1200, 1450)
Modify 1200-1450 to a higher number
At idle the engine can sustain itself.. but if you get off of the clutch it can add just enough resistance to cause the engine to stall.

I kept this in because it makes boring moments a little more fun.
Muy buen mod, no le doy las 4 estrellas ya que no lo podemos correr online, marca error de HDV
Poopenshnapples
Poopenshnapples
Do you have a firewall/anti-virus?
If you have ANY interest (and even if you have no interest) in NASCAR racing then as far as i know this is the only mod for ams that exists in this criteria, (please let me know if im wrong as id love more NASCAR racing mods for ams) and god, its a great mod.

This mod provides incredibly close and intense racing. The physics are amazing, the cars look incredible inside and out. I have many many mods downloaded for ams and this is my most used mod, and I mainly race these on road circuits!

Very very thankful that there is finally a NASCAR mod for ams, thank you very much, cannot fault this mod one bit. 10/10 A**
Poopenshnapples
Poopenshnapples
:D

Thank You Cameron!!!
well done, spend a lot of time on it!
Poopenshnapples
Poopenshnapples
Thank You!
I tested for six hours today and had fun. Very good at JNS Indianapolis, Kentuky, Pocono and Phoenix; also in 1965 Monza, Zandvoort and Silverstone; and in the current outer ring of Brasília and Buneos Aires No. 7. To my surprise, AI worked very badly at Watkins Glen and Road America. I use since v1.0. Thank you so much for all your effort. Great work on this conversion.
Poopenshnapples
Poopenshnapples
Watkins and Road America?
Very likely to be caused by Random events such as crash probability.
I have done several races at both of these tracks with excellent results!

Thank you for reviewing! :)
I just like to thank you for all your effort. Your commitment to this mod made it fantastic. The mod is very lightweight, sounds are very good, handling is very nice, liveries are very good, the AI is on Reiza's level (I'm using your Pro talent files :-) )

I know this cars are made for oval, but I'm having the best time with them in Interlagos, Jacarepagua 2005, Montreal, Spielberg.

I'm following your updates since v1.0, and I can tell how much the mod improved.

Keep up this good work, man! Cheers!
Poopenshnapples
Poopenshnapples
:D
Thank you!

The default/AI setup is tailored for road.
I only race road!
All of the texturing glowing had been corrected. I am satisfied.
Poopenshnapples
Poopenshnapples
Not easy to do! but I found a way!

Thank you, and I hope you like racing these things to their limits!
Amazing work! Would You know where I can get the Canadian Tire Mosport Park? Thanks!
Poopenshnapples
Poopenshnapples
Thank you!

I'll PM you the track.. It is NeelJ's work and I don't know where I got it from.
Thanks great mod

Just a heads up to anyone uses OVGME to package all content
in Steam

You will get a error when de-activating this mod for the first time, when try to activate again it won't install

This can be caused by hidden thumbs or read-only files

1. De-activate your Mod

2. Go into STEAM\steamapps\common\Automobilista\Series and delete VHRCTS.tga that has been left behind

3. Open your mod package Series\VHRCTS.tga Properties
and un-tick "Read-Only" and Apply

4. Activate mod

all good
Poopenshnapples
Poopenshnapples
The .TGA file will no longer be 'read-only' in the next, and likely last update!

Thank you for pointing this out
While it is very good and I've just had a fun race with them I’m not sure the mod is worth the full five stars in it’s current state. But I do really admire your commitment to keep improving it and that’s certainly worth a five.
Now the glowing car thing seems to be sorted, which was a deal breaker for me before, these will be getting some use now so can I ask if there a paint kit that goes with them?
Poopenshnapples
Poopenshnapples
"In its current state"
What would you like to see changed?
Well, unfortunately, only Toyota cars have glowing left.

https://i.imgur.com/WuV39W8.jpg
Poopenshnapples
Poopenshnapples
Dang it!!!
You are correct!
Not nearly as bad as before, but I will change it!

Thank you for pointing this out
well done! every update is amazing...keep it up Poop!!
Poopenshnapples
Poopenshnapples
Thank you! :D
Although I am not familiar with this genre, it was becoming a pleasure MOD.
However, why I reduced it is because it is texture processing like the image below. The course is Fontana.

https://i.imgur.com/5Ko0Xyo.jpg
Poopenshnapples
Poopenshnapples
Fixed the 'glow' issue!!

Hopefully you like it more now!
Pretty nice Poop. The only thing that would make me happier would be a positive up shift. The clutch slipping is not good.
Poopenshnapples
Poopenshnapples
Thank you!
The reason it is not instantaneous is entirely for the AI's use of the clutch and their shifting technique(s)

In v1.8:
The values in VHRtruck.hdv:
UpshiftDelay=0.015 //from 0.125
UpshiftClutchTime=0.04 //from 0.225
DownshiftDelay=0.125
DownshiftClutchTime=0.225

Modify these all you want!

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top