Hey all I'm currently busy with uni work. However a big update is in the works and will be released in early May. It features a whole new massive sector and more foliage+detail. Following that I will continue working on the remainder of the downhill and then a graphical overhaul and the implementation of the physical road mesh.
Have a great summer!
-Cai
Added some terrace houses to help with the theming. More roadside detail to come!
I've altered the tunnel in the first section of the track. The tunnel is now straighter because.... well.... if you're building a tunnel, you're going to take the shortest path.
Today I've added a new corner and adjusted the elevation on an already existing corner. The decline of the road just didnt make sense nor did it feel realistic. I've made the decline a lot smoother.
I also added a new corner to slow a particular sector down slightly.
Hope you enjoy! Please provide feedback.
Today I'm posting a small update to give a small section of corners more flow and allow for you to carry a little more speed through this section. I've highighted on the map below where the changes are and also posted before and after screenshots. Please let me know what you think!
Before the end of the month I should have 0.2 released which will feature a lot more corners and redesigned areas.