Mountain Route

Mountain Route 1.0

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- new roadedge texture
- reworked some trackside textures
- added AI
- added cameras
- adjusted colours, the track works now better with all SOL light conditions
- new grassFX config with custom texture template
- added separate layouts for the 3D grass
- fixed all shadow issues
- the full layout is now a circuit instead of an A to B track (was necessary for the AI)
- added missing normal map to the background image
- reworked backgrounds
- added background image
- added colour variation to trees
- set new physics to pits, road, rocks and terrain
- remapped some textures
- fixed an issue with shadows
- replaced trees in the first part of the track and the highway part
- new water shader
- minor changes to track flow and heights
- reworked track flow and track heights
- added new rock textures with higher resolution
- added new guardrails
- added cliffs and lots of other stuff around the track
- added 2 new layouts
- added 9km of road
- reworked some parts of the old track
- added new road textures to all roads
- added new water texture
- moved the pits and increased slots to 20
- replaced the trees in the first part of the track
- new textures and track side objects
- new road textures and bumps

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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