Moszya Trackpack - Lomade International Raceway

Moszya Trackpack - Lomade International Raceway 1.3

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Lomade International Raceway
A 6,645 km long track made to look like it was built upon an old airfield. The circuits main characteristic is its huge straights, making for long slipstream and overtaking opportunities into turns 1 and 4.
Watch out for the tricky tyre-and-kerb chicane that is turns 5-6 before heading through a series of fast bends that make up the rest of the track.


MOSZYA TRACKPACK INFO
- Read before complaining about how boring the track is -
Very basic tracks with lots of problems, but i'd figure if I release them maybe someone is able to help with some of the problems. Four tracks of which one with four layouts, don't expect much though!

- Kerbs, road and grass all correctly named
- (Most) walls work (although very sticky)
- Hotlap friendly (at least)
- Working cameras except for Nurdem SC

Known AI problems:
Lomade:
- AI will hit the tires at the chicane and cause massive pileups
Nurdem:
- Walls are sticky and the AI get too close, sometimes hitting them
Montsid:
- Same problems as Lomade and Nurdem
- Incorrect map.png
- Walls are off the ground
Moszya IS:
- Oval grid is in the wrong place
- Pitlane line is ignored (don't know why)
- AI will randomly brake between turns 4 and 5

[ YOU ARE ALLOWED TO ADAPT MY WORK BUT ONLY IF YOU CONTACT ME FIRST]
  • map.png
    map.png
    48 KB · Views: 346

Latest updates

  1. Wrong map.png

    I put in the Moszya Oval map instead, whoops.
  2. Maps fixed

    Should work now as I didn't realise the map.ini file needed to be changed
  3. Wrong file attached

    My bad

Latest reviews

The track layout looks pretty cool, only the tire chicane breaks the general flow of the circuit, so maybe try using a bus stop chicane (Old Spa Layout), or make a layout without the chicane.
But the track is far from finished, the track lacks things such as cars, trees, and parking lots, etc. Those things really make your circuit come alive.
One of the main things that bother me is a lack of elevation. Some corners could really use some and it would give the track excellent flow! The curbs aren't perfect yet which gives an awkward edge to drive on. The barriers at either side of the track are a bit too far away, for sure on the inside of corners and red-white colors aren't ideal of course. For runoff maybe try to implement asphalt runoff since it's much more forgiving to drive on, mainly to the extend of hairpins.
The track itself is pretty hard to see, in one of the larger corners I couldn't see how long it goes on, so try to add lines at either side of the track. The lack of a track map doesn't make it easier as well.

I think the track has a lot of potentials, but it has a long way to go!
SzandorThe13th
SzandorThe13th
Yep, i figured about as much as that. I'll definitely spend a bit more time on future tracks (especially the runoff), unforunately my ability to put in trackside objects lacks massively, but most of the tip you gave can help for sure. Thanks for reviewing it for me!
Author
SzandorThe13th
Downloads
543
File size
129.6 MB
Views
6,818
First release
Last update
User rating
3.00 star(s) 1 ratings

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