Lomade International Raceway
A 6,645 km long track made to look like it was built upon an old airfield. The circuits main characteristic is its huge straights, making for long slipstream and overtaking opportunities into turns 1 and 4.
Watch out for the tricky tyre-and-kerb chicane that is turns 5-6 before heading through a series of fast bends that make up the rest of the track.
MOSZYA TRACKPACK INFO
- Read before complaining about how boring the track is -
Very basic tracks with lots of problems, but i'd figure if I release them maybe someone is able to help with some of the problems. Four tracks of which one with four layouts, don't expect much though!
- Kerbs, road and grass all correctly named
- (Most) walls work (although very sticky)
- Hotlap friendly (at least)
- Working cameras except for Nurdem SC
Known AI problems:
Lomade:
- AI will hit the tires at the chicane and cause massive pileups
Nurdem:
- Walls are sticky and the AI get too close, sometimes hitting them
Montsid:
- Same problems as Lomade and Nurdem
- Incorrect map.png
- Walls are off the ground
Moszya IS:
- Oval grid is in the wrong place
- Pitlane line is ignored (don't know why)
- AI will randomly brake between turns 4 and 5
[ YOU ARE ALLOWED TO ADAPT MY WORK BUT ONLY IF YOU CONTACT ME FIRST]
A 6,645 km long track made to look like it was built upon an old airfield. The circuits main characteristic is its huge straights, making for long slipstream and overtaking opportunities into turns 1 and 4.
Watch out for the tricky tyre-and-kerb chicane that is turns 5-6 before heading through a series of fast bends that make up the rest of the track.
MOSZYA TRACKPACK INFO
- Read before complaining about how boring the track is -
Very basic tracks with lots of problems, but i'd figure if I release them maybe someone is able to help with some of the problems. Four tracks of which one with four layouts, don't expect much though!
- Kerbs, road and grass all correctly named
- (Most) walls work (although very sticky)
- Hotlap friendly (at least)
- Working cameras except for Nurdem SC
Known AI problems:
Lomade:
- AI will hit the tires at the chicane and cause massive pileups
Nurdem:
- Walls are sticky and the AI get too close, sometimes hitting them
Montsid:
- Same problems as Lomade and Nurdem
- Incorrect map.png
- Walls are off the ground
Moszya IS:
- Oval grid is in the wrong place
- Pitlane line is ignored (don't know why)
- AI will randomly brake between turns 4 and 5
[ YOU ARE ALLOWED TO ADAPT MY WORK BUT ONLY IF YOU CONTACT ME FIRST]