This is a non-specific 1960s-era reskin for @Johnr777 's Mosport (Canadian Tire Motorsport Park).
The track was recently updated to version 4.0, including moving to a new track folder: jr_mosport_2023. This skin will not work properly with older versions.
Please drop some $€£₹ John's way if you can.
Installation/requirements
Design commentary
In the 60s, Mosport had few safety barriers and no main building on the outside of the final turn, but instead a smaller "Esso Control Centre" building/tower on the inside of the circuit before the pit lane. Changing all those things is beyond the scope of a reskinning project, but to avoid leaving visible holes in the track I've kept the modern building and also the concrete barriers, albeit with different textures.
The start/finish line was originally much further back until the 1970s; I've moved the timing line and start grid to where it belongs for a 60s track. The grid is now arranged in the "3-2" structure as used at the time, because let's face it, going three wide into turn one on cross-ply tyres is the best way to spend your Sunday!
Other than shifting the timing line, the grid layout and pit boxes, the track should drive identically to the 2023 layout, and also shares the same AI etc.
Some of the invented signage is intended to feel local. Canucks, please let me know if any cultural references feel particularly inauthentic for the period.
Differences from default track
(as best as I can remember)
Please drop some $€£₹ John's way if you can.
Installation/requirements
- If you don't already have it, download and install the main track from Johnr777's Ko-Fi.com store. Be sure to grab the 2023 version.
- Install this download with Content Manager, or manually install it into the appropriate folder so the file structure lines up.
- Make sure you have Custom Shaders Patch installed/enabled.
Design commentary
In the 60s, Mosport had few safety barriers and no main building on the outside of the final turn, but instead a smaller "Esso Control Centre" building/tower on the inside of the circuit before the pit lane. Changing all those things is beyond the scope of a reskinning project, but to avoid leaving visible holes in the track I've kept the modern building and also the concrete barriers, albeit with different textures.
The start/finish line was originally much further back until the 1970s; I've moved the timing line and start grid to where it belongs for a 60s track. The grid is now arranged in the "3-2" structure as used at the time, because let's face it, going three wide into turn one on cross-ply tyres is the best way to spend your Sunday!
Other than shifting the timing line, the grid layout and pit boxes, the track should drive identically to the 2023 layout, and also shares the same AI etc.
Some of the invented signage is intended to feel local. Canucks, please let me know if any cultural references feel particularly inauthentic for the period.
Differences from default track
(as best as I can remember)
- Most modern-looking things removed, including all but one overbridge not present in the 60s
- Concrete walls reimplemented as red brick
- Armco, rumble kerbs, tyre walls etc repainted, grass cut and colour adjustments
- Road retextured with extra emphasis on rubber/skidmarks
- Signage replaced, matching actual period sponsors where practical and invented where enjoyable
- Start/finish timing line relocated to 60's position further back
- Grid layout reformatted to 3-2 pattern
- Expanded from 37 slots to 40, with pit boxes past the new timing line to facilitate multiplayer driver swaps
- Minor night lighting edits, including illuminated billboards
- Revised corner names (most corners didn't have names at that time)