Changelog
- Added more tweak options in modsettings
- Added abillity to keep bottle transparancy while in the boat, disable searoses foiliage for that(its off by default)
- Added Graphics options to make it prettier when you have a decent pc
- Added Destill Speed(0.1 to 5) and Boilingpoint accuracy
- Assets are embedded now but with the option to load external ones
- Added a licence
- Added an icon
- made savefiles more readable(indents new lines etc)
- added loading time measurement/ cleaned up some debug messages
Changelog
Unfortunately, the boat makes everything invisible that has a transparent renderer.
- Fixed invisible bottle inside Boat.
Changelog
- Fixed reported bug that Seppo stays in the coughing animation thanks to Gregerdenstore for reporting!
- Added that Seppo will center his headposition while drinking
- Added: Seppo will not talk with you while you hold an item
- Fixed: Seppo asking for Moonshine while he already got the Bottle in his hands
Changelog
- Fixed: Gimbal lock problem with the Head turning
- Added: Head inertia when moving Seppo's head
- Added: Framerate depended (head)calculation so it only gets calculated twice each Second
- Adjusted: Seppo changing Spawns is no longer posible when you are within 100meters from him to prevent player seeing him despawn(move)
- Added: Frame rate-dependent sheduler to take weaker systems into account
Changelog
- changed the way Seppo looks at you to avoid possible errors with other mods that change the main camera. Thanks to lucas.mon.oficial for reporting it.
Changelog
- Fixed: Seppo interacting with you through a wall. Switched from proximity calculation to raycast/proximity.
- Fixed: a visual bug that caused Seppo to still be holding the bottle when it was returned to the house.
- Fixed: Seppo turns his Head towards you. With given contraints.
- Added: if you skip large timeframes ingame the fire of the still will turn off accordingly. But ignores faster timescaling with BetterCheatBox for example. It should now turn off when passing out or sleeping
- Adjusted: guiInteraction when taking money from Seppo from "TAKE {money} MK" to "TAKE MONEY {Money} MK" to bring it in line with other mods
- changed ingamelink to overtake.gg instead of old racedepartment link
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- Added Button to teleport Alcoholometer to your feet
- Changed default capacity of Ponttika bottle back to 6Liters
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Fixed Phonelogic not useable with Country House mod
Country House mod will cause incompability with Mokia Townsman mod
Filled a bugreport on the Countryhouse modpage!
Changelog
- Fixed: Only accepted Kilju without vinegar, it now accepts minimal amounts(thanks to [B]dcki[/B] for reporting)
- Fixed: Sounds of transferring liquids to the still were played even though nothing was transferred
- Adjusted: Blindness mechanic when drinking methanol
- Added: button in modsetting to restock Teimo's store
- minor stuff
Changelog
- Added long-awaited feature that allows you to move the still to various preset and custom locations that suit your needs
- Added Slider to adjust Pontikka bottle size to suit your needs
- Adjusted the sell value of the Moonshine it now sells for 1000mk(instead of 1200mk) for each Liter of Ethanol (Still more than Jokke would give you)
- I added an additional purity grade, which is now 50 vol%/75%/85%/90% alcohol concentration. Reaching higher grades gives you more money
- various fixes / adjustments
- Tried to get even more performance
Changelog
- Better performance, less impactful on Framerate.
- Fixed: Drinking increases the urinometer as you would expect.
- Drinkingmechanic: You can now drink (pontikka bottle) while driving a vehicle only need to hold the bottle in your hands. (careful not to spill the contents).
I found it cumbersome to open the bottle while sitting in the car.- Revised: Still pressure release mechanism
- PhoneBills: added connections and minutes tothe phone bill when you call Seppo (doesn't cost much, just adds to the immersion)
Changelog
- added: abilty to fill the moonshine bottle with water from the shower and water well (not the kitchen sink, as it does not fit the bottle). How to use: remove the stopper on the bottle and move it under the fountain and shower to fill it.
- added: Kilju bottles (juice canisters) can now be filled and emptied by removing the stopper from the moonshine bottle and sliding the empty or full Kiljubottle over it.
- added: Purity clamps for ethanol content when selling, if you reach 75vol% / 85vol% / 90vol% you will get a higher multiplyer when selling it to Seppo
- adjusted: salepricemultiplicator when moving Seppo via the Telephone to certain locations
Changelog
- added: You can now use Mokia Townsman MOD to call Seppo with a cellphone(press T while equiping the cellphone) thanks for the idea to
dcki.- added: Sound when Pontikka Bottle is overflowing.
- some minor balance changes
The only change I'd suggest - if the MOKIA cellphone mod is still alive, would be great to add the possibility to call the guy the buys the moonshine using the cell. Not sure if that is possible, just a thought.
Changelog
- Changed: Doubled capacity of the Pontikka Bottle to (12Liters)
Changelog
- Fixed: A bug where you could heat the still by just adding firewood without lighting it. I do not know why this has not been reported in the last 3 years.
- Changed: reworked the drinking mechanics, you can now drink only 250ml in one sip instead of 500ml
also the effect on thirst/stress/drunkness was revised- Reworked: Death by methanol has been revised to take into account player weight and accumulated methanol (resets when you reload).
It does not always kill you, but can also cause you to pass out, so your run is not always over.
If your body weight is higher, your tolerance is also higher.
Changelog
- F9 bug reported by michal105 fixed!(thank you)
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- Bugfix in Phonelogic(right mouse resets cursor even if gui is not running causing problems with other mods which requires right mouse clicks)
- Changing buyers behaviour regards location negotiations you will now get reduced saleprices based on percentage rather than absulute values
Changelog
- Bugfix glitched CarryMore mod GUI when using the new phone logic
- Sounds will now properly terminate when you give an answer or hang up
- phone logic added what happens if you havnt payed your phonebill
- Bugfix when reciving money when the buyer tries to give you money while changing locations
- addressing some null referrence problems(no log spam anymore)
- optimized npc spawnlogic