Hey everyone!
Description
A bit delayed but here's my AI racing lines and hints for the Canada GP circuit! The original AI line was somewhat competitive, so my focus was on ensuring the AI can survive wheel-to-wheel. I mainly cleaned up the sidelines so that they don't get onto the grass and that they don't have a meet and greet with the walls. I also added a hint for the AI to be more careful at the last chicane, which gives us the glorious screenshot above. But alas, results may vary.
DRS detection points are updated for the original layout (only 2 DRS zones pre-2018) and Pyyer's extensions. The first detection point is now after Turn 5, and the final two DRS zones now share one detection point before the hairpin, like IRL.
Track: montreal (by Terra21)
Extensions / Layouts:
How to Install
Tested on:
CSP Version: 0.24-preview1
CSP > New AI Behaviour: Active
AI Strength: 94 - 100
AI Aggression : 15%
Cars:
Let me know if you encounter any issues or want me to take a look at other tracks. Next up, I'll likely take a look at Road America. Thanks, and enjoy!
Description
A bit delayed but here's my AI racing lines and hints for the Canada GP circuit! The original AI line was somewhat competitive, so my focus was on ensuring the AI can survive wheel-to-wheel. I mainly cleaned up the sidelines so that they don't get onto the grass and that they don't have a meet and greet with the walls. I also added a hint for the AI to be more careful at the last chicane, which gives us the glorious screenshot above. But alas, results may vary.
DRS detection points are updated for the original layout (only 2 DRS zones pre-2018) and Pyyer's extensions. The first detection point is now after Turn 5, and the final two DRS zones now share one detection point before the hairpin, like IRL.
Track: montreal (by Terra21)
Extensions / Layouts:
- original
- Pyyer's F1 Classics Extensions v3.0 (2019 - 2023) [PAID]
- Pyyer's F1 2024 Extension v3.1 [PAID]
How to Install
- (Optional) Backup the existing AI files by renaming them with a .bak extension. (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\montreal\ai\ or \montreal\montreal_f1_XXXX\ai\)
- Delete any pre-existing xxx_payloads.bin files in the "ai" folder.
- Go back one directory up and go into the "data" folder (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\montreal\data\ or \montreal\montreal_f1_XXXX\data\).
- Rename the existing side_l.csv and side_r.csv with a ".bak" extension - this is to prevent AC from overwriting the pre-baked sidelines.
- Extract the contents of the .7zip file.
- Copy the "content" folder and paste it into your AC installation folder (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa).
- Replace files when requested.
Tested on:
CSP Version: 0.24-preview1
CSP > New AI Behaviour: Active
AI Strength: 94 - 100
AI Aggression : 15%
Cars:
- RSS Formula Hybrid 2019, 2022, 2023
- Kunos Porsche 911 GT3 Cup 2017
- Guerilla Mods Porsche 911 GT3 Cup 992
Let me know if you encounter any issues or want me to take a look at other tracks. Next up, I'll likely take a look at Road America. Thanks, and enjoy!