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Monte Carlo Stage 3 - TTM V1.04

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Premium
Am I missing something? After about a quarter of a mile the track just ends up in deep unmarked snow....even though the map still says there is more. For the first 1 minute it was fun, but then...ugh! PLEASE let me know if I'm missing something and I will gladly change the review rating. Thanks!
Great rally stage
i dont mean to be rude but i think thers a bug where i cant see anything when i get in the map,
This is a great rally mod. Thanks!
5 star
I'll say "Excelent -" because of those nasty small stones made of vibranium or some other out of earth material :D which suspension can't overcome. But in general it's great.
Amazing work. Only complain I have is that some areas it's hard to determine where the road goes since it's all white in some areas. Maybe it's my setup idk.
thank you from Greece very good job,keep going!!!!!!
Finally I can enjoy this track, it didn't work before and I don't know why. Anyway, great attention to detail, fantastic job with mixed road surface types. Very tricky at 10 degrees & street tires, loads of fun at the same time. Big thanks!
Premium
Very good track; very well done. But...
I was unable to start the run - even hotlap - until I check the log which ended by:
[code]LOADING SPLINE: content/tracks/montecarlostage3/ai/fast_lane.ai
Loading AI Spline: content/tracks/montecarlostage3/ai/fast_lane.ai
AI SPLINE VERSION 7
LOADING VERSION 7
LOADING GRID DATA
Calculating radius
Spline is at last version

CRASH in:
OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
d:\dev\devkn5_release15\ksphysicsac\ai\aispline.cpp (667): AISpline::calculateNormals
d:\dev\devkn5_release15\ksphysicsac\ai\aisplinerecorder.cpp (278): AISplineRecorder::load
d:\dev\devkn5_release15\ksphysicsac\ai\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder
d:\dev\devkn5_release15\ksphysicsac\track.cpp (125): Track::initAISpline
d:\dev\devkn5_release15\acs\trackavatar.cpp (440): TrackAvatar::initPhysics
d:\dev\devkn5_release15\acs\trackavatar.cpp (62): TrackAvatar::TrackAvatar
d:\dev\devkn5_release15\acs\sim.cpp (896): Sim::loadTrack
d:\dev\devkn5_release15\acs\racemanager.cpp (328): RaceManager::initOffline
d:\dev\devkn5_release15\acs\racemanager.cpp (170): RaceManager::loadSessions
d:\dev\devkn5_release15\acs\sim.cpp (288): Sim::Sim
d:\dev\devkn5_release15\acs\splashscreen.cpp (296): SplashScreen::postRender
d:\dev\devkn5_release15\ksgame\game.cpp (185): Game::onIdle
d:\dev\devkn5_release15\ksgame\game.cpp (210): Game::run
d:\dev\devkn5_release15\acs\acs.cpp (434): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776D59ED)
00000000776D59ED (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007790B371)
000000007790B371 (ntdll): (filename not available): RtlUserThreadStart[/code]
So, I've removed the ai files and then the level loaded fine.
Fantastic work mate! Just tried it with my graphics mod and the colours, lighting and textures are perfect which mod mod tracks are way off the mark. Took this video just to show you; https://youtu.be/tPoftWGHus0
TTM75
TTM75
Thanks.. There is still a lot of room to improve this stage to make it perfect. :) Maybe someday i have time and motivation to update this nice stage. :)
Brilliant! waiting for someone to make Lancia Delta Integrale Evo II for this map
A brilliant work and thank you very much for this ;-)
Distractingly beautiful. Left in a sweet trance, you forget how long this track actually is.
Training track pre wintery conditions.
Awesome work mate, thanks a lot for your work !
Not driving this one, yet. But feel it high-quality work - thanks for That and kind regard!
Simply nice work. Thanks
This + the Ruf = the best AC experience so far.
Thanks.
just brilliant bud thanks

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