Oval
- Speedway Step to 4.0 from 6.0
- Corneringcaution increase
- Default setup/A.I setup changes
Road
- Corneringcaution doubled
Skins added from howtizer155mm
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Version 2.9 & 2.91:
- Massive amount fo detail added to DaREALMastaD's cars
- Updated Icons for cars
- 48 vehicles in total
- Deleted unnecessary .rcd data
- Varried driver skil levels
- All cars re-skinned to real top-level NASCAR cars
- All cars have real driver names to their real cars
- A couple cars are based off of the movie "Days of Thunder"
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THANK YOU SO MUCH for the skins!!
DaREALMastaD (44 cars)
and
chrisi2174 (4 cars)
Amazing car skins!!!!
I tried to make these cars FEEL as much like the actual NASCAR Sprint/Monster series as I possibly could.
My mod is to make the user FEEL like they are driving a real Monster Energy/Sprint Cup car... Lap times, especially on Ovals will likely be very different from the real thing.
850hp Cars (ISI's have 655hp)
9900RPM Accross all engines (Preset for A.I)
Engines are much tougher
New audio with many tweaks over original
Improved Physics
New tire heating/cooling/wearing properties for tight, fast and hard racing!
New track configuration bases for A.I
Much More tuning options
I never liked the Stockcar_2015 mod, so I made many changes to make it more similar to the real-life counterpart.
Re-skinned every car to NASCAR skins or amazing skins from the movie "Days of Thunder"
THANK YOU to:
DaREALMastaD
and
chrisi2174
For all of the skins!!!
Merely cleaned up what skin relates to which model.
U.I selection appropriate to vehicle type
Unrestricted engine runs a little bit hotter than in 2.8
Minor U.I update
Renamed and specified file directories and names
Superpseedway updates:
- More power
- Lower 1st gear
- AI tuning
- Pocono now has it's own configuration "Road Oval"
More steering options
Lots of other changes
Version 2.6
- 100% dedicated to SuperSpeedways
- A.I, Setups, Engine...etc
This version includes everything from v2.5
Engine properties changed
Maximum HP/TQ to accommodate the A.I (Any more and the A.I slam into each other)
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Version 2.5
- AI improvements
- Road updates (More aggressive, faster in the corners)
- Ovals updates (Much more aggressive, corner speeds increased)
- Tires
- Road tires cool much faster and heat much slower
- AI temps increased on road and oval for more aggressive racing
Many other over-all improvments
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**Kansas oval: Tried to fix some issues with their AI line
**Michigan Oval: Tried almost everything and nothing works on this track (including ISI's cars)
Improved AI cornering speeds
Improved AI understeer/oversteer reaction and attention to racing-line
Minor improvement to AI setups
****v2.01 did not upload the first try******
****This is V2.01***************************
Same as version 2 but the left side tires now have the same heating properties as the right.
Improved A.I
Better setups
Tons of Ovals now supported
Road tires heat slower
Error fixing and prevention
Improved framerate (I noticed it at least)
And many more changes!
Many tracks added to the A.I scripting
Many changes to the A.I scripting (Corners mainly)
Tires heat much slower
Tires cool much faster
A.I has slightly better traction depending on the type of track
Added a little more TQ to Superspeedways
This update makes the mod much more fun to race even harder!
Ovals!!!! (Probably not all, but most of the popular tracks)
Completely redone A.I Configurations including road courses.
Engines made tougher
Restricted engine now for Daytona and Talladega
Mild SFX tweaks
Thank you to William for pointing this out...
Final drive ratio has been heavily extended primarily for super-speedways.
1:3.60 - Previous highest ratio
1:2.50 - New highest ratio
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Install: Put .rfcmp into "packages" folder located in: <directory>SteamLibrary\steamapps\common\rFactor 2\Packages
Find in rfactor 2 loading screen and "Install"!
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A.I will be much less likely to go off track:
- Cornering Caution is much higher
- Chance of crash significantly reduced
- More A.I skill
Error fixing:
- Install-able package adds:
- Digital signatures = Less chance of issues
- "RefCount=1" permanently into .mft (Change to RefCount=2 to modify any file you want, but it can reverse itself randomly making the mod not show up in car selection)
Fuel Consumption increased:
- Slightly increased to replicate that of an 200hp increase in engine power over the 650engine from ISI
Audio is much more balanced
Engine life extended
Engine cools slightly faster
A.I Is back at 200 cornering caution
Support for Controllers and Wheels
Steering ratio's now have a 0.15 step from 4:2-4:3.3, and a step of 0.1 from 4:0.5-4:1
AI cornering caution now 100... from 200
(May cause AI to lock wheels, but in testing they have done quite well)
Full file fix for some cars not loading properly especially during the creation of an ".rfmod"
Overwrite all previous files and entire folder
Install:
Drag & Drop "Monsterly_Energized_CUP" Folder right into:
"<Your Directory>\SteamLibrary\steamapps\common\rFactor 2\Installed\Vehicles"