Monal is the name of a restuarant at the top of Margalla hills in Pakistan. It's a popular drive to the top from the city of Islamabad with some stand out hairpin turns, which were the main reason for creating this route.
I've added a quick rudimentary fantasy section in the hills to the north east of the map with tunnels in order to be able to create a circuit complete with less than stellar AI for the time being. The long straight roads in the city are only there in order to able to drive to the kart track and are comleteley bare bones. My approach in creating this track has been very casual and I'm not concerned with recreating everything as in the real world though the kart track isn't too bad and the hillclimb section is at least accurate in terms of left and right turns.
I'll be happy spend a few more evenings on this depending on how much interest it garners and perhaps have community feedback steer it's course. Given the fewevenings I have for development any track updates would be few and far between. It can benefit from a heap of work and there are numerous glaring issues ex, approach to city light, bushes, floating roads, pit boxes, ai, buildings etc which all take a fair bit of time to sort.
Circuit layouts - 19 pit boxes
2F2F kart track - 20 pit boxes
Rain_FX
Grass_FX
AI
Lighting
VAO
A bit of LODDing
Cameras
Original and created in Blender
Video references:
google maps:
I've added a quick rudimentary fantasy section in the hills to the north east of the map with tunnels in order to be able to create a circuit complete with less than stellar AI for the time being. The long straight roads in the city are only there in order to able to drive to the kart track and are comleteley bare bones. My approach in creating this track has been very casual and I'm not concerned with recreating everything as in the real world though the kart track isn't too bad and the hillclimb section is at least accurate in terms of left and right turns.
I'll be happy spend a few more evenings on this depending on how much interest it garners and perhaps have community feedback steer it's course. Given the fewevenings I have for development any track updates would be few and far between. It can benefit from a heap of work and there are numerous glaring issues ex, approach to city light, bushes, floating roads, pit boxes, ai, buildings etc which all take a fair bit of time to sort.
Circuit layouts - 19 pit boxes
2F2F kart track - 20 pit boxes
Rain_FX
Grass_FX
AI
Lighting
VAO
A bit of LODDing
Cameras
Original and created in Blender
Video references:
google maps: