Changelog 1.6:
- added animation_incardriver_f1.erp in the non active folder and its default incardriver_f1.scene.xml in the new "raw" folder
- this new erp file can be used to load changes of driver/steering wheel animations for swapped cars
- see the update notes of MyTeam for All Teams and F1 Teams for MyTeam
As usual make sure to install and overwrite the 2020_asset_groups folder, next to the MoMods folder.
Changelog 1.4:
- added ui_teams_logos.erp and ui_drivers_nationality_flags.erp to the inactive mod pool, which can be used to change F1 team logos and nationality flags.
Might be useful for F1 2021 season mods, or in general.
Future Updates:
I might release a modular mod, that creates the easy possibility to use F1 2019 chassis, without using any F1 2019 content in the mod itself. Not sure about it yet
Edit: The car in the screenshot is NOT part of any of my mods. Also I will never publish mods that contain original content of other games.
Changelog 1.3:
- updated and added assetgroup files for fixing More DRS and NO DRS mods
there was no other way to make them work correctly with the new system- added backup files for a total removement of the Modular Mods system
Changelog 1.2:
- updated the assetgroup file for MyTeam Livery & Package template
MyTeam Livery & Package Template [Modular Mods]
Description: This mod provides a custom ERP archive to be used as a template for creating a MyTeam livery, or for inserting existing liveries into the archive - without overwriting original game files. The mod itself does not contain...www.racedepartment.com
Changelog 1.1:
- updated the assetgroup file for MyTeam for All Teams usage
MyTeam for All Teams [Modular Mods - ERP Templates]
Description: This mod provides custom ERP archives to be used as a template for using the MyTeam fom_car model/livery as replacement of F1 teams. The mod itself does not contain beautiful liveries, only shallow templates to be replaced by those...www.racedepartment.com- added a green chromish Safety Car mod for fun (inactive)
- added brighter steering wheel LEDs for F1 and F2 (inactive)
- added an entry for tyrecompound as modular usage
If you do not like the new modded start screen and want to use others or the default, replace the start_screen.erp in _ACTIVE with the small file start_screen.erp from _Modular_Mods, else the game will endlessly trying to look for the start_screen.erp ...
I'm sorry for that issue, I did not test that simple case, but as the file is set to be loaded, it must exist - even if it is a placeholder.
As a small reparation, I have added a gift for you in the inactive mods folder (beside the replacement file) ;-)
E: Oh, I forgot to rename that file. Please rename f1_f2_rev_lights.erp to teams_f1_f2_rev_lights.erp