The sun and the sky in general, in most of the Codematers tracks, are opaque and lifeless.
NOTE 1:Cameras need to be adjusted in open angles to view.
This reworked sun mod makes more living sky tone, such as sunrise, by the sun, blue, yellow and white -sky horizon, more realistic in the game.
Flares and more present and realistic sunlight both in the emission of sunlight and in the image of reflexes in the car. I advise Setting all on Ultra, with Ray Tracing to see the effects.
If you don't change anything on your PC as in the video of this post and for those who have old signs, I can teach a tip, how to bring the native ray of the game, without having to use Nvidia hardware features, without the use of the RTX series Graphic plates, if you are using the GTX 1060 graphic card. Leave your comments and what you think on the video channel (I answer faster), or here on RCD.
Note 2: Mod 1.0, leaves the rain clouds in wet, darker, as darkness. If you don't like it, just use version 0.9, contained in MOD instead of 1.0. I'm still testing for a 1.2 version.
NOTE 1:Cameras need to be adjusted in open angles to view.
This reworked sun mod makes more living sky tone, such as sunrise, by the sun, blue, yellow and white -sky horizon, more realistic in the game.
Flares and more present and realistic sunlight both in the emission of sunlight and in the image of reflexes in the car. I advise Setting all on Ultra, with Ray Tracing to see the effects.
If you don't change anything on your PC as in the video of this post and for those who have old signs, I can teach a tip, how to bring the native ray of the game, without having to use Nvidia hardware features, without the use of the RTX series Graphic plates, if you are using the GTX 1060 graphic card. Leave your comments and what you think on the video channel (I answer faster), or here on RCD.
Note 2: Mod 1.0, leaves the rain clouds in wet, darker, as darkness. If you don't like it, just use version 0.9, contained in MOD instead of 1.0. I'm still testing for a 1.2 version.