Mine Circuit 1999

Mine Circuit 1999 1.5

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v1.5 changelog;
-Updated some shaders.
-Updated some textures.
-Updated UI.
-Updated VAO-patch.
-Updated ext_config.
-Updated phy road.
-Added 3D terrain by Tyrone / Nukedrop. (Thanks)
Mountain texture from Chuck_CG;
https://chuckcg.*******.com/l/xqkdu?layout=discover&recommended_by=search
-Added groove/skidmarks.
-Added new cam.
-Added logo.png and sections file by Fanapryde. (Thanks)
-Supported camera_facing for spectators. (crowd textures by Kniker97.)
-Fixed some normals.
-Fixed floating objects.
-Fixed kerb mapping.
-Removed unnecessary objects.
-Other minor fixes.
Screenshot_ks_abarth500_assetto_corse_mine_circuit_99_23-11-123-20-15-32.jpg
v1.4 changelog;
-I adjusted the shader
-Updated some textures
-Fixed some trees being bright and some dark
-Adjusted ext_config
-Updated preview
-VAO has been renewed
-camtool updated
Screenshot_tatuusfa1_mine_circuit_99_3-5-121-21-53-18.jpg
- Fixed an issue where the car would fall into a hole in pitlane
changelog;
- Track optimization
- Add lights to martial posts and medical center
- Fixed shader
- Change AI (by @KevinK2)
- Other fine adjustment
Changelog;
-Fixed an issue where tires would fill in corners
-Fixed an issue where there was no sound of kerb
- Make the file structure easy to understand during installation (content/tracks/mine_circuit_99)
Changelog;
- Update ext_config.ini and VAO & Add replay cam (by @CrisT86)
- Repaving the road surface (advice by @TheRealCeeBee)
Screenshot_pm3dm_bmw_320i_stw_mine_circuit_99_15-10-120-23-55-24.jpg
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