Ultra+ Resolution & Raytracing & Niagara Partical System & dlss Support

Ultra+ Resolution & Raytracing & Niagara Partical System & dlss Support 1.60

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WARNING! DO not IGNORE this INFO !!


BE sure you have a strong PC and graphic card and good air/water cooling!!!!

The Setting increse alot of values and parameters and will increase your GPU and VRAM usage!! you need 8GB Vram and 17GB PC RAM ! Hardware recommended 8 Core CPU and 3060 RTX or above ! Try you lower pc hardware configuration cost that probably a lot of FPS!!

This mod is build for Ultra+ Graphic Setting and supporting extra functions like Raytracing, Particle and Rain Niagara System and FX Effects, Volumetric Effects for highest level. It supports Upscaling techs like DSLL . I do that what Frontier not did.

Its not made for Boosting up Performence. You trade ULTRA Graphic for Performance. I try to hold it in acceptable range 60 FPS+ for min. required hardware. But fact is, search you for performance incease a mod are you wrong here ! Try you lower pc configuration cost that probably a lot FPS


UPDATE 1.5
I have now split the mod in 3 resolution settings. max,med and min.
to understand this, you get still all functions and effects only in different resolution. the reason is, the max setting increase the usage of you pc and graphiccard really hard. that will or need not every one when the pc is on or over the limit. so can you now choice your best setting/performence.
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Infos
-Before you Copy and Override the Files.. make a Backup from your files Engine.ini and GameUserStetting.ini

-controll your hardware driver setting graphic card. there many options to increase you graphic
do active g-synch, free synch or vertical synch if you can

-enable anisitrope filtering on 16x, anti alaising on 8x, fxaa on, dsr off (if you know what you doing can you set on but watch you gpu temp)
mode for low latence = ultra, multifram AA MF AA= on, filtering texture neg lod = clamp, texture filting = high quality or high performence
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Game Infos
Some Tracks are overloaded with Buildings, Lights/Shadows, Peoples,small Parts so that you get some fps breaksdowns in some situations on night and/or rain on this track/-parts (fexpl singapur)
that comes not from my mod, thats comes from trackbuilding frontier.maybe is with my mod more visible, but that can only change by rebuild the track frontier/modder

Mod Files
1) download and enxtract zip file and choice your resolution setting
2) open GameUserSetting.ini and check the Screen resolution (in my file set to 1920 x 1080) when you have other resolution change it to yours
3 )set WRITE PROTECTION on both files (otherwise will game override the files)

4) make a copy from the files where you use, best fall change ,ini to .sav

5) copy and override the game files in \AppData\Local\F1Manager24\Saved\Config\Windows

start the game and have fun
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Mod Infos
Niagara Particle FX and Rain System
im not sure that was overall but the most was low setting or there was no setting, now is all particles on maximum for everyone

- you see now much more sparks by every ground touching carbody..
- you see dirt/sand particle high around car as dust cloud if driver fail curve and going outside track.
- if drivers leave track close on dirt, you see much particle in air and falling back on track..
- if driver have (fullspeed) blocked tyres and run outside track you see big fogclouds around tires..
-if car crashing into other car could you see damage clouds and sparks and many small parts around impact point
-on podium you see now full champus fountain

-rain full limit particles in air and on track , high fountains behind cars actually not possible, probably hardcode limits

maybe could you see this one or other one before this mod here, but thats in relation to graphiccard and hardwaresetting..
now should see everyone and much more then original frontier setting

DSLL:
added and enabled some function to increse graphic and option for dsll.. if you have some ghosting behind the cars, disable upscaling like dsll , fsr and dynamic super resolution

Raytracing
activated and got many option for lights , reflections and shadow handling

Graphic
-got many options for light, shadow, reflections, water handling,
-got many options for detail lvl, distance options, sharping, increase ultra setting
-got for boost/fixing graphic setting, handling commands, using memory, using gpu
-got many water, cloud, fog, light and global world setting
-got many model/skeleton/layer handling/settings[/B][/color]
Improvments
FPS optimations , Memory optimations
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Latest updates

  1. Improvements

    some improvements on shadow, shadow vision, calculating, performence
  2. finetunings

    MAX becomes higher and some more resolution entrys MED become finetuning with resolution entrys...
  3. some changings

    It needto say some words to this update.. i think i have near reach the maximal settings for...

Latest reviews

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Latest News

Author
duestereLegende
Downloads
1,055
File size
18.9 KB
Views
19,632
First release
Last update
User rating
5.00 star(s) 1 ratings

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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