Marshland Tracks - Farms Layout

Marshland Tracks - Farms Layout 2024-06-29

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I am sorry I had loaded the wrong physics file :( - the old one with no raod camber. So the cars were floating on the raod edge.
To avoid confusion with these files I removed the variations and kept only the one with cambered road - it feels also best to me.

I didn´t find any glitches on my short testing - I hope you will not find any too :) and you can enjoy the track. CLUB2.jpg

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Normal country roads have a cambered surface - raised in the middle to remove the rain water into the ditches. So I added a new "physics-folder":
Physic-OFF-light noise & waves&OFF-Camber

Copy the new "Farm-1-physics.kn5" file into the track folder and give it a go.
The road in the corners now has some inclination at the apex, so you can go a little faster - but don´t go wide as you would end at the Off-Camber side of the road.
Screenshot_legion_lotus_40_marshland-farms_6-4-122-22-55-42.jpg

The visual road mesh though cannot follow the new physics mesh with the raised centre and lowered edges as there are not enough subdivisions, so there is some tyre-floating and some wheels-diving into the road if you look really close. But from inside the car there is nothing to see.
Screenshot_legion_lotus_40_marshland-farms_6-4-122-22-53-53.jpg


Further I added two new national flags to the poles:
"Finland" and "Greece"
to salute our new "Racers" at VAC-club

Have fun on the track!
The colliders for the trees and the road signs were turned to the inside and could throw the car heavily around if you would hit a post or a tree.
Had to flip the normals.
And the windgenerator with the maintenance team is now standing still.
I added some meshes along the powerlines so to make them visible in the distance.

5.jpg
It worked for me with not too much flickering at anisotropic filter 16x.

1.jpg
So I hope it is OK this way.

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