MAD Formula Team MFT01 "Phoenix"

MAD Formula Team MFT01 "Phoenix" V1.5 Final

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A.MA.ZING mod, I love it! Only issue is that, in automatic gears, the car shift up WAY too early, and I can never reach top speed because of it. It seems to shift up around 10k RPM, rather than 13 like the AI.
Sweet! Can u add HALO just for fun? ;D
Beautiful car. It;s work well but i have one problem. When i upshift from 4 to 5, car becomes slower and it's even worse with 6th gear. i know it;s a config problem but i don't know much about car setting so it would be great if you help me. Thankyou
Ofitus21
Ofitus21
Hi! Gearing for the car has been setup with DRS in mind. 5th and 6th gear are only effective when using DRS
thanks
...just awesome!
tbh as a car this is incredible, but thing is the drs being automaticaly dissabled is a huge problem as when your are entering a corner with high speed with drs on when it gets dissabled you need to downshift to keep rpm and if it dissables during an otherwise easily savable slide it will overcorrect, also you need to make sure that the geometry of the car doesnt change when turning the fans off and on and even if the geometry doesnt change the car requires completely different driving, with drs off (fans on) its in karting terms overgriped not letting the engine accelerate to its full potential after the apex when you have the fans off it needs match stiffer and faster more twitchy steering to get the car to turn in faster in a smooth motion and settle down at the apex its like driving 2 different cars that need to be set up differently and especially with the restricted engines having an overgriped car is a problem with the right setup for the track and a less agressive drs system (where it would turn off after the apex or atleast let the driver do it )you could be able to balance holding the engine back on entry and having more grip (good luck with your irl efforts too)
Amazing!! Thank you for your wonderful work!!
This car is a great gift, it is one of the funniest car for AC. Thank you very much, great wok. Please keep pushing on its evolution.
Amazing quality, very fun to throw around small circuits
Very interesting car, thanks
One Small query, the Rear camber on each side dont match. Is that deliberate.
Ofitus21
Ofitus21
You mean the right rear and the left rear don't match? I checked and I cannot see any issues

It could be down to the track you took the car to has a slightly sloped pit area. The data on the right hand side is live, so any kind of slope will affect this value. Check on a perfectly flat pit area, and if the issue persists, maybe try to redownload and do a clean install of the car

Thanks for the review!
Premium
To me this is the best car for Assetto Corsa or really any racing sim for years. 5 stars is actually not enough. If he could he got 10 stars from me. It looks very cool, the livery is beautiful, the sound is very nice, but especially the driving is great.
Fans have been banned in almost all racing classes for years, but it is allowed in the Formula Student. It has no less than 8 fans that provide an enormous downforce. So big that a rear wing is no longer necessary. As a result, the cornering speed is much higher than you are used to. The fans do ensure a lower top speed. But the makers have come up with something for that, you can disable them with the DRS button. They also turn on automatically when braking or turning into a bend. You can use this not only in a DRS zone but everywhere. And that's what makes this car spectacular, like no other racing car.
You can also make a lot of changes to the setup of this car and that has a significant impact on the driving characteristics. If you find working on the setup difficult, there is a good basic setup and help in the form of a manual that explains the relationship between driving characteristics and the adjustment in the setup in a simple way.
a fun car...
soooo much fun!!! Thanks for the links to tracks i didnt know existed.
Hey, really nice mod, I like it better than the previous FS for its look and the "drs" GE system, it is fun to drive and handles as expected from the high downforce.
My only nitpick would be sound wise :
- tyres screeching is not so good :/
- I own an old cbr600f with basically the same engine and find the rev sounds to be good over 5-6k rpm and up, but at lower rpm I think it should sound more bubbly, and finally I don't know how low racebikes engines are tuned to idle at but idling at 3k6 seems a bit high, I suppose the real one is tuned that way.
Great work !
Ofitus21
Ofitus21
Thanks for the review!

I am unfortunately not a sound modder. The sounds for this car have been lended by Modek, and it comes from the Lawnmower. It is not the most accurate sound, but it is the closest there is

As for idling, we modified the ECU so the idle RPM are higher
Awesome car again! Was a pleasure meeting you in Spielberg last year and seeing this car in person. Had some interesting talks in the warmup area ahead of AutoX! All the best for the future and thank you for this amazing mod, greetings from Baltic Racing, Stralsund, Germany!
Ofitus21
Ofitus21
Our neighbours in FSN! Really appreciate the support. I will not be attending in person events this year, but if you see others from our team, make sure to say hi! :)
nice =)
This looks and sounds amazing. The new "DRS" is intriguing and it feels like learning how to use it effectively will be a major part of "how to be fast" in the car. I am instantly jealous of everyone who has had the opportunity to drive this in real life.

If the real-world car allows the driver to adjust the sensitivity of the steering-based DRS disabling system, that would be an interesting feature to add to the mod as well; I feel like it's a bit too sensitive to steering inputs (for example, in the approach to Sterling's on Brands Hatch Indy).

Another instant favorite from me. Long live MAD Formula Team and long live AC.
Ofitus21
Ofitus21
Thanks for the review!

The real life car does not have the feature at all (the button is held to enable, and when you take the finger off it's disabled). I decided to add it on the game so people wouldn't spin out as often

After much testing, I settled on 2G as the Gforce limit for DRS, anything above that makes the car too unstable
What a car, simply amazing
Want to drive an actual FSAE/FS car again after this.

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