Lights, GrassFX, Rain FX (untested) and fireworks for Lippo Village Circuit:
Drop it in your tracks folder and enjoy the view.
If cars look radioactive, play around with your car lit multiplier:
Some cars look fine at 80% while others may need to go as low as 20%
Issues:
-Lights in general, pit lane in particular are a bit too strong (especially between 17:45 to 18:30). I´ll dial them down later.
-Speakers and cameras are grouped together with lightposts so these too emit light. Not a big deal for me.
-Crowd won´t hide away in practice sessions.
-The main street lamps have some light bleeding through when viewed from above; not sure if it´s because of the 3d model or the config itself.
-Lazy trimming in some buildings; you might see it on replays but not while driving. I was getting tired of tiling by then.
-Textures are .JPEGs, fragmented into way too many files and sometimes mapped in weird ways. A retexture could give this track the visual X factor but I´m done with it for now.
Lippo Village Street Circuit, Indonesia
Change log: -refined track texture -refined 3D grass -etc. ================================================= Hi again guys... this is my second AC's track project after Sentul International Circuit... built from scratch The Lippo Village...
www.racedepartment.com
Drop it in your tracks folder and enjoy the view.
If cars look radioactive, play around with your car lit multiplier:
Some cars look fine at 80% while others may need to go as low as 20%
Issues:
-Lights in general, pit lane in particular are a bit too strong (especially between 17:45 to 18:30). I´ll dial them down later.
-Speakers and cameras are grouped together with lightposts so these too emit light. Not a big deal for me.
-Crowd won´t hide away in practice sessions.
-The main street lamps have some light bleeding through when viewed from above; not sure if it´s because of the 3d model or the config itself.
-Lazy trimming in some buildings; you might see it on replays but not while driving. I was getting tired of tiling by then.
-Textures are .JPEGs, fragmented into way too many files and sometimes mapped in weird ways. A retexture could give this track the visual X factor but I´m done with it for now.