Lights, grass, water, fireworks, etc; config for acu_yas marina (v1.05, the one with 4 layouts)
Delete the previous version (less dds files on this one)
(you also need the stFlow and ksPerPixelMultiMapEmissive shaders)
v0.8 main updates:
-Lighting overhaul; more evenly illuminated throughout the whole track (last sector isn´t overly bright anymore).
-Modified 3D models; fixes flickering and adds some eye candy.
-Lights for specific layouts, labeled A-B-C. You can turn them on/off using BLM Lights app.
-4 visibility levels on BLM lights, 1 for the main stuff, 4 being the most unnecessary lights..
Note: the hotel section still kinda sucks (30 FPS drop for me); this is thanks to the transparency of the roof, not the RGB.
To Do:
-Flags, screens & banners
-reverb
-rainFX (waiting till it goes public)
-fix for the hotel, still not sure how...
Delete the previous version (less dds files on this one)
(you also need the stFlow and ksPerPixelMultiMapEmissive shaders)
v0.8 main updates:
-Lighting overhaul; more evenly illuminated throughout the whole track (last sector isn´t overly bright anymore).
-Modified 3D models; fixes flickering and adds some eye candy.
-Lights for specific layouts, labeled A-B-C. You can turn them on/off using BLM Lights app.
-4 visibility levels on BLM lights, 1 for the main stuff, 4 being the most unnecessary lights..
Note: the hotel section still kinda sucks (30 FPS drop for me); this is thanks to the transparency of the roof, not the RGB.
To Do:
-Flags, screens & banners
-reverb
-rainFX (waiting till it goes public)
-fix for the hotel, still not sure how...