Liberty City (GTA III) AI traffic mod

Liberty City (GTA III) AI traffic mod 0.7

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This mod adds AI traffic to Liberty City map mod you can find in video description below:

Bear in mind, map is old and physical ground meshes are quite harsh for your suspension. Map is suitable mainly for calm cruising, although it's still better than Vice City ;)

Map has two versions: summer and winter one.
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Known issues:
- AI cars can't detect ground so on tilted corners they looks ridiculous
- as far as I know, there is no implemented traffic light system so on big intersections, AI causes traffic jams. Therefore I don't recommend exceeding 100 cars, 75 is optimal.
- spawning too many AI cars too far away from driver causes traffic simulation to crash (AI freezes). Using "spawn cars nearby only" seems to solve the issue.



Installation: READ CAREFULLY

Manually drag files to your game location as shown on picture.
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Important: make sure you have csp-traffic-planner working with "data" folder in it.
Also important: map mod has summer and winter season which are in separated folders. Do not confuse those folders, surfaces.ini files have different grip parameters for each season.

!REQUIRES TRAFFIC PLANNER!
See
https://www.racedepartment.com/downloads/2real-daikoko-realistic-traffic-simulation.55644/
and


by Tominator21 for instalation details - he has created great guide.

Make sure you have newest Custom Shaders Patch version installed. Otherwise, it might cause sim/whole game to crash.

Here's quick preview:


Have fun!
Krzysiek
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Latest reviews

excellent, where can we found the track please?
krzysiekwar
krzysiekwar
Hi, track link is in first video, but here you have it:
https://drive.google.com/file/d/13jsp2LF8yEC1yM28valKHuQsI17D_tpc/view

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Author
krzysiekwar
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File size
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Views
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