Built in 1964 starting with the "North Loop" to host Montreal's Driving Clubs, Le Circuit Mt-Tremblant (Canada) was extend to the full "GP" layout in 1965. The track was a huge success in 60’s and nearly every big series made a stop there, including F1 in 1968 and 1970. The CanAm and TransAm series were also regular events. The late 60’s was really the golden era for the track not only for the high profile races but also popularity. Every race weekend was one giant outdoors party with huge crowds.
The track phased out of top level racing in the 70’s due to very legitimate safety concerns, very bad condition of tarmac, oil crisis, inadequate pit area and the long distance from Montreal. The opening of the Ile Notre-Dame Circuit in fall of 1978 (to be renamed Gilles-Villeneuve) was the final blow. However, the Circuit Mont-Tremblant maintained a high reputation amongst drivers who loved its tricky corners and wild elevation change. There was still a lot memorable racing in the 80’s with the Porsche Cup and other national series, at which time (as a teen) it really caught my imagination.
The 2000-2001 rebuild by Laurence Stroll saved the track from demise and brought it up to modern safety standards.
"Le Circuit Mt-Tremblant 69" mod (or St.Jovite as it was generally known in the days) is the result of countless hours of research and learning to model, texture and shade. It took many years to get to this point (and many failed attempts). I started to dream about this well before AC was even annonced as a future sim, hoping someone else would do this track justice. It didn't happen, so I decided to do it myself from scratch.
I hope you enjoy this special place as much as I do.
Well suited for all vintage racing cars, from Mini's to F1 and everything in-between.
Lap record: Jackie Stewart Tyrell 1970 F1 1:31.500
Drop me a PM if you plan a league/online race on this track, I might join!
Features:
-All modes supported (practice, hotlap, race, etc...)
-28 pit boxes (Historical), 34 for League grid
-CSP Rain (Tested with CSP version 0.1.78-preview 1)
-League grid version with modern 8m FIA spacing
-Fully detailed physical road mesh, I didn't go too far (I think) with the bumps to keep it driveable, the tarmac was in very bad shape at the end of the 60's
-Custom grass FX with many local species
-Custom 2D spectators (for that GPL look!), many of which taken from period pictures at the track.
-3D modeled 20x20km area with surounding hills, mountains and lakes (no horizon wall)
-VAO patch
-I took a bit of liberty with the pit exit for safer re-entry
Requirements:
- Needs stflow shader (included in the download)
- Content Manager with CSP's GrassFx enabled is *highly* recommended
Current limitations and future developement:
-No lights for night racing (currently). Note that there was never any race held at night, but lots of great parties (so I'm told!)...
-No seasons adjustment support, a dedicated skin for automn is planned with our colorful maple trees in all their orange, yellow and red glory.
-Improving trees, and bushes in some areas plus many other graphical tweaks.
-Adding alternate cameras
-AI improvements
Credits:
3D Marshall and base road diffuse texture: Rigel
The amazing CSP for grass and rain effects and other cool stuff.
Stereo for his flow shader
Special Thanks:
Assettocorsamods.net and Race Department modding communities, I would never have made it this far all without the shared information and support.
Lilski, his fantastic information sharing post and tutorials made me see the light numerous times.
Johnr777
cmsracing.com Historics Racing community for beta testing
The track phased out of top level racing in the 70’s due to very legitimate safety concerns, very bad condition of tarmac, oil crisis, inadequate pit area and the long distance from Montreal. The opening of the Ile Notre-Dame Circuit in fall of 1978 (to be renamed Gilles-Villeneuve) was the final blow. However, the Circuit Mont-Tremblant maintained a high reputation amongst drivers who loved its tricky corners and wild elevation change. There was still a lot memorable racing in the 80’s with the Porsche Cup and other national series, at which time (as a teen) it really caught my imagination.
The 2000-2001 rebuild by Laurence Stroll saved the track from demise and brought it up to modern safety standards.
"Le Circuit Mt-Tremblant 69" mod (or St.Jovite as it was generally known in the days) is the result of countless hours of research and learning to model, texture and shade. It took many years to get to this point (and many failed attempts). I started to dream about this well before AC was even annonced as a future sim, hoping someone else would do this track justice. It didn't happen, so I decided to do it myself from scratch.
I hope you enjoy this special place as much as I do.
Well suited for all vintage racing cars, from Mini's to F1 and everything in-between.
Lap record: Jackie Stewart Tyrell 1970 F1 1:31.500
Drop me a PM if you plan a league/online race on this track, I might join!
Features:
-All modes supported (practice, hotlap, race, etc...)
-28 pit boxes (Historical), 34 for League grid
-CSP Rain (Tested with CSP version 0.1.78-preview 1)
-League grid version with modern 8m FIA spacing
-Fully detailed physical road mesh, I didn't go too far (I think) with the bumps to keep it driveable, the tarmac was in very bad shape at the end of the 60's
-Custom grass FX with many local species
-Custom 2D spectators (for that GPL look!), many of which taken from period pictures at the track.
-3D modeled 20x20km area with surounding hills, mountains and lakes (no horizon wall)
-VAO patch
-I took a bit of liberty with the pit exit for safer re-entry
Requirements:
- Needs stflow shader (included in the download)
- Content Manager with CSP's GrassFx enabled is *highly* recommended
Current limitations and future developement:
-No lights for night racing (currently). Note that there was never any race held at night, but lots of great parties (so I'm told!)...
-No seasons adjustment support, a dedicated skin for automn is planned with our colorful maple trees in all their orange, yellow and red glory.
-Improving trees, and bushes in some areas plus many other graphical tweaks.
-Adding alternate cameras
-AI improvements
Credits:
3D Marshall and base road diffuse texture: Rigel
The amazing CSP for grass and rain effects and other cool stuff.
Stereo for his flow shader
Special Thanks:
Assettocorsamods.net and Race Department modding communities, I would never have made it this far all without the shared information and support.
Lilski, his fantastic information sharing post and tutorials made me see the light numerous times.
Johnr777
cmsracing.com Historics Racing community for beta testing
Thanks for this review. It's a very accurate way to describe the importance of this track's place in canadian motorsport.