Update is live!
... and here is the other one. The Lotus Esprit from team KRB Trading, another Gatebil regular and monster from viking lands.
While the Audi was a true garage build, this car has a different origin. It started life as a Group-C C2 class car from Tiga, which was crashed, then bought and shipped to Sweden, where a tuner/maniac rebuild it and draped it in Lotus Esprit like bodywork, because why not. With a peaky Nascar V8 it ran in some national championships, switched hands a few times, before KRB Trading got its hands on it.
Engine is now a 4.2 litre Audi V8 with two large Comp turbos affixed, making roughly 1000 NM and 800 hp with a wide powerband (especially compared to their Audi S1). You can easily chase the 787B, 962 and C9 in this car ...until fuel runs out.
This mod is the same deal as the Audi, I tried to replicate the car as best as I could do, which was made a lot easier when I established contact with the team.
It comes with seven skins, three real life replicas of the cars at various stages (basically from both Speedhunters articles again plus how it looks during this 2018 season) and 4 additional liveries, among it a replica of the BPR GT1 Esprit (with restrictor you can drive this car among the RSS GT1 field... a lot of restrictor..)
Also offers:
Scratchmade model with 4 LOD stages according to all final Kunos specs
Scratchmade suspension and physics
Scratchmade sound by IMrIMike
"Nightmod ready"
two PSDs for skin making
Special thanks to:
Team KRB Trading (the man Kai Roger himself) for the nice communication via facebook. What an enthusiastic bloke
Soundbank: IMrIMike
Shader help & rim model: Ben O'Bro
Physics/testing & consultation: "that discord group" (Gary, JPG, Rigel) ; FiTech Motorsport Parts
Driver position, steer & shifting animation: Stereo's Blender Driver rig and export plugin & Gary J. Paterson
Testing: "that discord group"
Racepak font: CALCULATOR by Artsy-Antics (antics.of.the.arts@gmail.com, http://artsy-antics.deviantart.com)
All the rest made by me, user AccAkut of (http://www.assettocorsa.net/forum/index.php?members/accakut.236/) and (https://www.racedepartment.com/members/accakut.213775/), otherwise known as Matthias Neelen in the real world. No, not the one with the animal shelter.
Possible questions:
- when I open the car in Content Manager it shows that the collider is oriented wrong
= yes, it does appear wrong. But that is due to something Blender does weird with fbx conversion (global vs. local coordinates), it does work fine ingame. Same issue with all my cars
- I want a fully adjustable transmission
= real car does not have it
- My turbo is broken, shows only half boost
= the car has "boost by gear", and according to builder info the controller only allows full boost in 5th and 6th
- Traction control does not work
= it has no traction control, the boost controller was installed for this purpose
- It has no dirt and scratches and rattling parts
= no, it does not.. I may do this for an update, but it's pretty low priority for me
Used tools:
Blender 2.77
Gimp 2.6.11
Excel
Dassault CATIA V5
DXTBmp
If you still like my cars you can buy me a beer (or finance a replacement for my 8 year old CPU..)