FEATURES: VAO, GrassFX, RainFX, Light Bounce, *very* basic lights and material tweaks and some other stuff.
INSTALLATION: I don't like installing thru CM, so I recommend manual installation. Drop the Extension folder to the following directory:
...\assettocorsa\content\tracks\kirkmoar
KNOWN ISSUES: Issues with fences refracting incorrect textures. This has been present since the track released... I am trying to figure that out to see if I can fix it.
Also, the street light implementation is very basic as I am still learning. Many street light poles have no bulb mesh, so some lights have no emissive, only a light cast from the source. This is the best I can do without editing the *.kn5 .
** IF YOU CANNOT RACE THIS TRACK BECAUSE YOU KEEP FALLING THRU THE GROUND -- TURN OFF EXTENDED PHYSICS IN CM **
TO DO: Once I figure out VAO stuff I will add that to this mod. Any help learning VAO would be helpful.
VAO now implemented.
I'm still learning how to build ext_config.ini for tracks, so look for improvements going forward as I figure out how to make it look better.
Would love to get some feedback so I can improve, there are several tracks that still need ext_config.ini implementation.
If you race a track that lacks RainFX, GrassFX, etc. I am open to suggestions. I have a list of tracks that still have no config and I want to breathe some new life into them.
INSTALLATION: I don't like installing thru CM, so I recommend manual installation. Drop the Extension folder to the following directory:
...\assettocorsa\content\tracks\kirkmoar
KNOWN ISSUES: Issues with fences refracting incorrect textures. This has been present since the track released... I am trying to figure that out to see if I can fix it.
Also, the street light implementation is very basic as I am still learning. Many street light poles have no bulb mesh, so some lights have no emissive, only a light cast from the source. This is the best I can do without editing the *.kn5 .
** IF YOU CANNOT RACE THIS TRACK BECAUSE YOU KEEP FALLING THRU THE GROUND -- TURN OFF EXTENDED PHYSICS IN CM **
VAO now implemented.
I'm still learning how to build ext_config.ini for tracks, so look for improvements going forward as I figure out how to make it look better.
Would love to get some feedback so I can improve, there are several tracks that still need ext_config.ini implementation.
If you race a track that lacks RainFX, GrassFX, etc. I am open to suggestions. I have a list of tracks that still have no config and I want to breathe some new life into them.