Killarney Innternational Raceway v1.0 for Assetto Corsa
23-04-2020
Feel free to distribute this compiled KN5 track. Copyright remains property of the Author, Francois van Jaarsveld.
Contact via Racedepartment.com, username Franvanj for change requests or collaboration.
PLEASE GIVE FEEDBACK ON THE DISCUSSION BOARD OF THE POST
Designed with a licensed copy of Race Track Builder, using Google API data to use Google maps and elevation data. Data available on request if you want to have your own crack at building killarney
AI and collisions configured with Assetto Corsa SDK
The track was designed to be quite accurate ON TRACK. Go off at your own peril. Here be dragons.
I tried to get the feeling of immersion right, but this is my first track. Be nice.
Have fun and practice until we can all get back to the track again after lockdown
Known issues to be addressed:
-- AI tries to drive through pit wall from the pits and getting stuck like beached turtles
-- AI tries to overtake INTO the pit wall at race start. WTF.
-- There are three major terrain flaws in and around the oval, that will swallow you up and send you to mordor or kick you up to the moon, dealers choice. See if you can find all 3!
-- The sun angle is not perfect. Can't change this due to a problem loading persistence in AC SDK from RTB.
Future developments:
-Add Tablemountain in the background
Make functional drag racing.
To install, extract the complete structure into the "tracks" folder of Assetto Corsa.
23-04-2020
Feel free to distribute this compiled KN5 track. Copyright remains property of the Author, Francois van Jaarsveld.
Contact via Racedepartment.com, username Franvanj for change requests or collaboration.
PLEASE GIVE FEEDBACK ON THE DISCUSSION BOARD OF THE POST
Designed with a licensed copy of Race Track Builder, using Google API data to use Google maps and elevation data. Data available on request if you want to have your own crack at building killarney
AI and collisions configured with Assetto Corsa SDK
The track was designed to be quite accurate ON TRACK. Go off at your own peril. Here be dragons.
I tried to get the feeling of immersion right, but this is my first track. Be nice.
Have fun and practice until we can all get back to the track again after lockdown
Known issues to be addressed:
-- AI tries to drive through pit wall from the pits and getting stuck like beached turtles
-- AI tries to overtake INTO the pit wall at race start. WTF.
-- There are three major terrain flaws in and around the oval, that will swallow you up and send you to mordor or kick you up to the moon, dealers choice. See if you can find all 3!
-- The sun angle is not perfect. Can't change this due to a problem loading persistence in AC SDK from RTB.
Future developments:
-Add Tablemountain in the background
Make functional drag racing.
To install, extract the complete structure into the "tracks" folder of Assetto Corsa.