1967 F1 season custom AI file for the F-Vintage_Gen1 cars - made to match @AFry 's gorgeous livery set (v1.0).
I have more AI files for other series here .
Features:
Simply copy the XML file into your
...\Steam\steamapps\common\Automobilista 2\UserData\CustomAIDrivers folder.
If you are using different skins, or have any issues with the AI drivers not showing up in game - check to ensure the livery names in the AI XML file match the livery names detailed in the relevant livery override XML files within your ...\Steam\steamapps\common\Automobilista 2\Vehicles\Textures\CustomLiveries\Overrides folder.
Limitations/issues:
- It is impossible to factor in car reliability at this stage, which was a huge factor in this era.
- When running a custom championship, points are currently allocated to the car/livery, not the driver.
- Several drivers either drove for several teams across the season, or only drove a handful of races, so it may be difficult or impossible to fully replicate accurate grids.
1967 Season Calendar:
Listed with (AMS2 Track) where available
I have more AI files for other series here .
Features:
- Track-specific performance for 1967 F1 tracks currently in AMS2 (7 in total - see Season Calendar below), with drivers performing slightly better or worse in qualifying and/or races at certain tracks, in line with their historic performance.
- Track-specific drivers - not many of these for '67, but e.g. Mike Parks replaces Lorenzo Bandini at Spa after his tragic Monaco accident.
- All driver attributes detailed - each AI driver has a full profile of custom attributes to help create interesting racing and try to reflect driver ability/personality - including distinct qualifying and race skill levels, and avoidance of mistakes values.
- Historically accurate vehicle reliability values to work with the new Advanced Mechanical Damage Modelling (AMDM) system.
Simply copy the XML file into your
...\Steam\steamapps\common\Automobilista 2\UserData\CustomAIDrivers folder.
If you are using different skins, or have any issues with the AI drivers not showing up in game - check to ensure the livery names in the AI XML file match the livery names detailed in the relevant livery override XML files within your ...\Steam\steamapps\common\Automobilista 2\Vehicles\Textures\CustomLiveries\Overrides folder.
Limitations/issues:
- It is impossible to factor in car reliability at this stage, which was a huge factor in this era.
- When running a custom championship, points are currently allocated to the car/livery, not the driver.
- Several drivers either drove for several teams across the season, or only drove a handful of races, so it may be difficult or impossible to fully replicate accurate grids.
1967 Season Calendar:
Listed with (AMS2 Track) where available
- South African GP (Kyalami Historic 1976)
- Monaco GP (Azure Circuit)
- Dutch GP
- Belgian GP (Spa 1970 1000kms)
- French GP
- British GP (Silverstone Historic 1975 (no chicane))
- German GP (Nurburgring Nordschleife (more suitable historic version expected soon))
- Canadian GP
- Italian GP (Monza 1971)
- USA GP (Watkins Glen Short)
- Mexican GP