JNS Trackpack (32 oval tracks)

JNS Trackpack (32 oval tracks) 1.5

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This mod is dedicated to our dear friend, Ronnie Milatovich, who leads the pack in the photo above. Race in peace brother.

Here is the JNS trackpack ported from RF1. Please don't beat me up in the comments as I have only updated the AMS skies for each circuit. I used the most current versions of the tracks, provided by Joe Evans, before bringing them to AMS.

If anyone would like to help update the tracks further (ie. AMS shaders, dynamic track, AI) please contact me. The idea is to get 1 consistent oval pack out there so maybe we can help cut back on the server mismatching. These tracks may not be the best graphically as they are older but they have always been good for online racing.

Tracks list:
Atlanta Motor Speedway
Bristol Motor Speedway
California Speedway
Charlotte Motor Speedway
Chicagoland Speedway
Darlington Raceway
Daytona International Speedway
Dover International Speedway
Gateway International Raceway
Homestead-Miami Speedway
I-70 Speedway
Indianapolis Motor Speedway
Iowa Speedway
Kansas Speedway
Kentucky Speedway
Las Vegas Motor Speedway
Mansfield Motor Speedway
Martinsville Speedway
Memphis International Raceway
Michigan International Speedway
Milwaukee Mile
Myrtle Beach Speedway
Nashville Superspeedway
Nazareth Speedway
New Hampshire Motor Speedway
O'Reilly Raceway Park
Phoenix International Raceway
Pocono Raceway
Richmond International Raceway
Rockingham Speedway
Talladega Superspeedway
Texas Motor Speedway


**There is a known issue with a few tracks that the dynhud causes them to crash due to the trackmap not being show properly. The workaround is to turn off the map or use the proper AMS hud. Apologies as I have scoured all resources I can think of but cannot understand how to fix this. Tracks currently identified as affected are: Iowa, Gateway, Homestead, Mansfield.

Latest updates

  1. 1.5 final update

    This will be the final update for the JNS AMS trackpack. Updated all skies, horizons, some...
  2. 1.4 Update

    Added dynamic track physics (but not graphics). Reorganized the sorting in the track menu...
  3. Loading screens+ update

    Small various updates including horizons, attrition, sky, lighting, and track temperatures. The...

Latest reviews

Awesome Pack for a fun game. I would love to learn how to update Charlotte Motor Speedway. Imagining a version similar to Assetto Corsa would be fantastic.
Hi. Ive played this mod previously, but im having issues, it gives me an error at start "Error opening MAS file and then itl say JNSDaytona14.MAS" I dont know what to do
Dann Murillo
Dann Murillo
I just loaded up AMS and that track still loads fine. Are you certain you have it installed correctly? What car are you using? I am not seeing any other reports of issues.
Nice tracks and great compilation, until now no problems...
It's pretty good. Still needs work with things such as the pit road speeds and what-not... something I'm actually working on. I might eventually offer you an update to this pack with adjustments to that.
I am sorry to say that a lot of tracks suffer from the AI being mentally ill - they think the apron is meant to be raced on despite the 20+ degree banking transition. Worse still is that safety cars tend to break a lot of the AI logic on a large portion of the tracks - I'm not blaming you for the latter, as it seems to be a recurring issue within AMS. But the tracks that DO work are phenomenal!
Dann Murillo
Dann Murillo
Appreciate the fair feedback. Yeah these are definitely not intended for offline use. We mostly ran league back in the RF1/AMS1 days and we used many of these for that racing.
*Chefs kiss*
Nazareth! This track pack has Nazareth! Thank you!
Dann Murillo
Dann Murillo
Yep and I have an even better Nazareth than this version. I'll DM you.
I watched out a long time for a racing-sim with american open-wheelers (or a open-wheel- mod)...
here i found it and also a perfect oval-trackpack. There is a god, and he loves me. Great stuff!
Amazing! works perfectly :)
Great selection of tracks however all tracks suffer a problem in multiplayer, the AI Seem to drive about 4 seconds slower than me and my friends at 120% Difficulty yet in Singleplayer at 120% Difficulty, they're about 24 seconds faster... Aliens

Hopefully there is a fix for this
rFactor link pls?
Very Helpful Creator Really helped me out as im new to PC gaming and mods so this really helped me be able to install mods on other games. The mods works perfectly.
Absolutely stunning and really fun to drive! Now I guess I don't need AMS2 or any other racing game for oval racing ^^
Superb quality as usual Dann. Thank you very much!
Fantastic!
sick!
an impressive amount of work went into this. absolutely amazing
Fantasic tracks and fantastic racing although the ai can be a bit intresting at times
Boas pistas, detalhadas, reomendo!
awesome tracks, high detailed *****Stars
I Loved the atlanta speedway, played a full 50 lap with him in singleplayer and worked like a charm, BUT i couldn't make Daytone work, for some reason the car don't even start at all (it makes the ignition sound but doesn't go at all), all the other tracks works, but not daytona, weird...
Dann Murillo
Dann Murillo
Please see my last post in the discussion forum.

For those of you with issues with the NASCAR mods at Talladega or Daytona, I noticed the will load fine fine if you make 1 change the gdb file.
Change this:
RestrictorPlate = True
To this:
RestrictorPlate = False
Actually they just don't work with the NASCAR Sprint mod, but in other series the AI cars cut the track too much
Dann Murillo
Dann Murillo
For those of you with issues with the NASCAR mods at Talladega or Daytona, I noticed the will load fine fine if you make 1 change the gdb file.
Change this:
RestrictorPlate = True
To this:
RestrictorPlate = False

Latest News

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Dann Murillo
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