Istanbul Park - REWORKED track skin

Istanbul Park - REWORKED track skin 1.0

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I am glad to provide you with a great visual update for the Turkish Grand Prix - Istanbul Park.

Features in 1.0 version:
- New high textures for asphalt, grass, outside environment
- Remade terrain texture (also deleted all weird dark shadows)
- New global illumination and postprocess filter, now its better lighting in game
- Rework replay cameras. No more weird shaking cam (GRID style), removed all ugly blur from background.
- Added current sponsors from last F1 2021 GP weekend.

Also thanks to for:
- Fix from @Thang Nguyen, which fix safety car and spawn in quali issue, also added racing lines
- Added DRS zones from @canois
- For Matt Drummond who converting 7 tracks (included Istanbul) to F1 2014. ( if you feels your AI is slow, just download little fix from here. )

Requirements for mod:

If you dont have any new seasons mod:

- First, YOU MUST install this mod atleast: https://www.racedepartment.com/downloads/add-istanbul-and-valencia.3832/
Or just install any season mod from mod section for F1 2014, most of these already included support for Istanbul.

(if you dont do this, you will can't see Istanbul Track on your menu, dont forget make backup your database file)

If you have issues, please write into "Ask a question" before you rating this mod. Thank you.

Screenshots ingame:

if anything, I use a reshade plugin, screenshots may not reflect the same graphics as yours.

F1Turkey3.jpgF1Turkey6.jpgF1Turkey7.jpgF1Turkey8.jpgF1Turkey4.jpg
  • F1Turkey1.jpg
    F1Turkey1.jpg
    278 KB · Views: 325

Latest reviews

Perfect
Perfect! Top job my friend
The mod is awesome , but could u link the car models and livery along the season mod and the reshade mod. Thank You !!

Latest News

Author
AlonsoBeast
Downloads
245
File size
40.6 MB
Views
2,999
First release
Last update
User rating
5.00 star(s) 3 ratings

More mods from AlonsoBeast

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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