Modification of input trace overlay from Romainrob, with some inspiration for the delta tracker from Skullsplitter by myself (Cavernous Ennui) & Macfodder.
You can see how it's intended to work in the YT link.
Sadly DR2 doesn't output handbrake data, so this trace is based on wheel speed differentials. Similar to Skullsplitter's approach but an analogue trace rather than an on / off switch.
DR2 also doesn't output your fastest time for a given stage so this relies on the persistent tracker within SimHub for the delta trace. This means that the more you have SimHub open in the background while you're running the more useful it will be. It's also specific to the car / track combos rather than class / track combo.
You can see how it's intended to work in the YT link.
Sadly DR2 doesn't output handbrake data, so this trace is based on wheel speed differentials. Similar to Skullsplitter's approach but an analogue trace rather than an on / off switch.
DR2 also doesn't output your fastest time for a given stage so this relies on the persistent tracker within SimHub for the delta trace. This means that the more you have SimHub open in the background while you're running the more useful it will be. It's also specific to the car / track combos rather than class / track combo.