Immersive Audio - Autodrome Monza

Immersive Audio - Autodrome Monza 0.6

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Reworked volumes and volumes structure, will now be much easier for me to tweak them on the spot and they're all fairly consistent now. Laguna Seca in progress right now, along with Bathurst and LeMans for the Patreon, and crowd sounds for Monza to be added in the next update :)
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Added audio for most misc objects close by including brake markers, and have done some fine tuning to meet the standards of the red bull ring variant :)
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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