Version
1.0
- added grip differences to driving surfaces. Track surface is now grippier on racing line.
- added rain versions of the layouts. Racing line is less grippy in the wet so taking different lines through some corners and going off the racing line gives more grip. This is to simulate the oil and dirt and the smoother surface of the racing line becoming slipperier in the rain whereas the rougher less used tarmac loses less grip in the rain.
- general improvements all around the track. New objects, sand traps, concrete walls and small kerb adjustments
- general grass texture fixes to make grass more green
- new track barrier texture
- fixed ui track map images for Full layout
- small changes to hairpin road cambers in Full layout hairpin
- changed DIRT_ADDITIVE to =0 for couple of driving surfaces in surfaces.ini for all dry layouts to prevent wrongful cut track penalties with pitlanepenalty app. Wet layouts and career events need the SOL addon for the rain effects.
- moved the track location geographically towards south to guarantee darkness during night. On northern hemisphere during mid summer the sun doesn't go down never in real life and this was the goal of the setting previously. But I think this effect was not good for consistency of gameplay. The general expectation is that night is dark and this change guarantees it. You still get brighter nights around 22th of june date if you want it.
- increased car slots to 40
Known issues:
- for some reason water spray does not appear on wet layouts