Really good track layout for slower cars, pretty much out of nowhere for me (I never ran RFactor). I do have a few points, and a rather unusual one I guess: Track infrastructure is too unrealistic. No guardrails or tire barriers where there should be, the start-light crane and plenty of other support vehicles right in the patch of cars that might leave the track, a pit lane entry that is half car park, no barrier between the track and a lake. I don't want a Tilke-drom with 20m of runoff of course, but still, it just doesn't fell like a real permanent track because those things caught my eye even on a first lap against AI.
Performance wise it runs great, low DIP and CPU, but at the same time many objects (apart from the really detailed track surface) are rather angular and could use a few more polygons. And somehow (may be down to weather, I run the G&B weather mod) everything looks a little too pale.
But a solid first release still.