Hoonigan Burnyard

Hoonigan Burnyard 1.4

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Went to the Burnyard IRL last February and I can say that this is super accurate (about 99%). This does not really bother me but move the spectator stands back around 2-4 feet. I also recommend adding tire marks (like a lot) on the yard, it looks like it's been never shredded on. Other than that, 5-stars! For using only google maps and a few other references it's almost perfect.
The updated it one's again now you can drift under the trailer :P
Love it,
I hope you put realistic texture it'll be much better
Doooood!! you rock! Thank you.
thank you!
Good job
tracks well made with good camera angles (makes all the difference) just to go and have fun in good job heres a small vid of the track for those that want to see it
https://www.youtube.com/watch?v=sLCdH4ezXX8&t=9s
Well done mod, the raised trailer is a great addition, but I find a invisible collision point in DT spec, in space between the trailer and the first RV. It´s impossible to make a turn by the back of the trailer and dont crash. Fix that, and it will be perfect.
KyleRokuKyu
KyleRokuKyu
Oops!
That was my bad. I rotated the map to properly align the sun and apparently missed rotating the colliders
So cool, but there is invisible collision point around the white tyre
KyleRokuKyu
KyleRokuKyu
Oops!
That was my bad. I rotated the map to properly align the sun and apparently missed rotating the colliders
Oh man i have been waiting for this . thank you so much.

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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