Honda Racing Lawn Mower

Honda Racing Lawn Mower V0.95

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Changelog:

Physics:

* edited aero (drag increased to match the frontal area increase)
* edited AI (though they are still quite slow)
* edited brakes
* edited inertia (increase to match new data)
* edited steering lock (increased slightly)
* edited fuel consumption (increased)
* edited 3D collider
* edited reverse gear ratio (increased max speed for epic reverse championship races)
* edited gearchange timing
* edited setup menu
* edited tyre naming
* edited tyre physics (wear/temp curves, thermals etc, added custom camber curves)
* edited suspension (increased wheelbase/track so match new data, along with many other tweaks including geometry and alignment refinements)


Visual:

* added LOD B, C and D
* added tyre textures
* added Wheel Blur
* added headlight textures
* added analog instruments (RPM and water temp)
* added digital instruments (fuel light, rpm light)
* added various decals (Honda, Team Dynamics etc)
* added various 3D model improvements (handbrake, fuel cap, fire extinguisher etc)
* added Brake Glow
* added exhaust wobble
* added spinning blades
* added optional Motec screen
* edited the 3D model to match new data (increased overall scale ~8.5%)
* edited and improved/optimised all textures, with better diffuse, normal, detail and RGB maps
* edited all onboard cameras
* edited driver position
* edited steering animation
* edited driver 3D model (no HANS)
* Added skin templates (coming soon as a separate download)

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Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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