Honda NSX

Honda NSX 3.6.5

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Had this brilliant mod for years. The sound is spot on if you've ever heard an onboard of the NSX. Only issue I'm having is the brake lights are broken with LCS. Going back to Gamma fixes it but with LCS being superior for colour representation, it's annoying having to go back to the inferior Gamma. Is there any chance this will be updated to support LCS?
Overall, the cars are good but like others I have some problems with the physics. I'll try to swap tyres like someone said.
But the most annoying problem for me is the sound. The onboard engine sound is VERY good, but the kinda "pop" sound with the tunnel reverb effect every time I release the gas pedal is SO annoying after 3 turns... Tyres screeches too, why this reverb ? Is there a way to remove these ?
"You ARE NOT ALLOWED to modify this mod."

Watch me.
Absolutely mandatory car for any AC enthusiast. A beauty, extremely fun to drive
One of the best mods to exist. The cars are modelled very well, with very good sound from the engine.

The driving experience is very enjoyable. The car feels well balanced and handles well. The front end is very agile, and the rear feels lively, yet steady enough. Acceleration is very smooth and has extremely good throttle response, as the NSX's engine should.
This mod replicates the driving physics, the overall experience & design philosophy of the NSX perfectly: A well balanced supercar which in the right hands becomes very fast around a track.

The only critical feedback I have is that I find the car rolls excessively when taking very slow corners, like hairpins. Even the NSX-R and other track focused variants included suffer from this, and the base grade NSX with the softer suspension seems to roll so much the floor on the outside scrapes the track at times. The suspension however seems to stiffen up as speeds increase, and behaves much better. The excessive body roll does not seem to compromise the driving physics, and it could be mostly visual.

Other than that, excellent mod.
Unpredictable driving. Car has massive understeer but the main problem it's that suddendly it oversteers. Almost undriveable.
I'm glad to say that I didn't experience any issues with the tyres and found the car extremely entertaining to drive. In particular, I love the sound when you get hard on the throttle where it sounds like an induction sound from a cold air intake. That's the best description I can think of to describe the sound. Overall fantastic stuff which is probably the reason why this is one of the most downloaded mods for AC on this site.

Here's a video I did where this car came out as the number 1 car.

https://youtu.be/Mr0pG2diN7o
They all look and sound amazing, but the physics make them undriveable. The rear of the car just loses grip randomly and after it did that, it slides as if it's on ice.

I feel like it's just the tire's that have wrong values/ are way too slippy, if that was fixes this would easily be a 5 star mod.

I prefer the mod from Jugee8 on a differernt platform, that one actually has tire options and feels way more realistic.
Don't understand the negative reviews.... This mod drives great on top of looking phenomenal and sounding amazing. Don't hesitate to download!
One of the best car mods ever made for Assetto Corsa if we conider only fidelity, variety, 3D moddeling and sound. But the truth is this is undriveable and you can't even make a race using any of the NSX versions because it will enter into boxes for no reason at the first lap.
I'm waiting for non-zero type S to be added in the future...sorry...

The tires are difficult to handle, but they are of great quality!
It's fun to see the differences in suspension for each model.
Cars are undrivable at high speeds. One of the best handling cars ever made, which beat multiple super-cars on handling alone. Can't be driven at high speed. Shame.
As many others have said here in the reviews. Visually the cars are near peerless, sound is excellent. However, the car is virtually undrivable due to insane oversteer and no rear tire grip. Switching the tires for another car's tires does not help, as another reviewer suggested. You have absolutely no confidence going into a corner because the car's rear end will overtake the front every single time. I struggle to complete a single lap in this thing without crashing. I know devs think they are being true to the original NSX, but i guarantee it never handled like this. Clarkson would have died at Laguna Seca if it did.
Excellent mod, however runs bad on my r5 1600 i dont know why really, keeps showing cpu occupancy 99% and the slowdowns are pretty annoying
The model and sound are stunning. The handling at lower speeds is really great but at higher speeds (above 160 km/h) the car becomes undriveable. First I thought it was because of the tires but after some testing I realised the AOA CL rear has a negative value (-0.18) while the front one is positive (0.01) which is neither the meassured lift coefficient of 3rd parties or Honda. It should be roughly -0.014 (front) and -0.045 (rear). This solves the strange aero behaviour. I hope this will be corrected in which case this mod would be a straigth 5/5.
Up there among the best AC mods available. So much work has been put into it over the years and I've driven most iterations of it. The NSX-R feels pretty damn close to those Nurburging videos from back in '92, especially after the tires got fixed/adjusted in the last update.

My current and only issue I hope gets fixed is that the mirrors disappear entirely when viewing the car from certain far-distance replay camera views. I tried fooling around with the LOD.ini activation points but couldn't get anything to change. Adjusting the LOD multiplier to 500% in CSP also didn't help so idk. That's really the only thing that breaks my immersion in an otherwise perfect mod.

Awesome work.
SOLUTION FOR TIRES OR GRIP
For all those who have realized that the car no longer grips properly, the wheels get hot, and you end up losing control, I advise the following:

In the content tab, search for the Honda NSX.
Under the performance section, look for the "replace tyres" tab.
Select the semi-slicks 235/30/r17 from the Mazda RX7.
Now the car will handle much better, allowing you to enter curves, but it will still drift when pushed to the limit.
When you go to make the change, a warning will pop up; please accept it. You can try with other tires, but these are the ones I believe work in the most realistic way.
Love it!
Thx for refreshing the mod
i figured i should re-review these gems. reading others' takes i feel like we aren't talking about the same mod, or there's some issue happening on their end.

this last update brings a heightened sense of confidence, and at times perceivably more bias towards understeer. ironically, they actually seem grippier across the board, and it feels like it's only the balance of front/rear grip that makes it easier to understeer in certain situations. it's a positive change across every option - the cars handle impressively within reasonable limits, oversteer is easily recoverable outside of egregious driver error, and most importantly they're a blast to lap in.

the lap times and g forces these cars are capable of speak for themselves. they can easily be overdriven, but that comes down to driver error. to be fair though, it is a huge contrast to the rails that come along with kunos "semi" slicks or "street" tires.

'Wow, it slides more than I suspected.'
'Pheeew, I'm sweating when this car slides like this!'
'The old model's rear end wasn't stable, the new model has really evolved...'
'I'm worn out.'
- Keiichi Tsuchiya

thanks again for all the work put into this beautiful collection. it's the most consistent favorite of mine, and my go-to for fun solo lapping.

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