HockenheimRing (F1 & DTM 2019)

HockenheimRing (F1 & DTM 2019) 1.2

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The level of detail is incredible. Colors are accurate. It all increases depth/distance perception, emersion, and FUN
if i could give 10 stars i would, you actually bothered to put the link for the OG track in the read me file so people can actually enjoy your work and others. also the youtube link and the tips e.t.c. thankyou
5 stars :)
much appreciated!
Best Hockenheimring @ Assetto Corsa
Must have for this track!
great
Looks good in the screenshots, but the track writes a mistake.
thank you so much !! just one question with the DTM cars from URD the AI is super slow even with 98% I'm first and I'm not an alien. OK, I guess its AC it self. AI is a bit wired and AC has lack of game mechanics, DRS etc. But you mod is beautiful.
Premium
Great work. Although CM keeps telling me "Error: Map is missing" under Content > Tracks?
Thnx for this really nice update.
Premium
great stuff , thanks
We talked and RD tried to hide the track link, its in the d/l ;) And as I posted on GT - its a must have. Top notch stuff!
Great work. Thank you.
Thx a lot for this nice improvement. Nice work.
Only one really minor thing, the Mobil balloon stick very often on the ground. Changing this
RND_POS_RANGE=100,100,100
to
RND_POS_RANGE=100,50,100
let him start a little bit higher. :)
Instead 50 imo everything less 90 should be ok too. :)
Tip-top update of the highest tip-toppery. Thanks dude.
thank you Delta nice work..
Great job, thank you!
Definitely an improvement and must have for this track, many thanks!

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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