This mod enables the forced loading of highLOD and/or high textures for all cars.
It does NOT, I repeat: NOT include higher textures!
The game contains of *_high.pssg files and *_low.pssg files, this mod will force the game to load *_high.pssg files instead of *_low.pssg files.
[Which means it makes no difference in textures with the game coming out of the box - it makes a difference with modded liveries/textures]
(For using the second folder with highLOD and hightextures a dedicated VRAM of 2GB is recommended on 1080p and using 4096x4096px textures)
KNOWN BUGS:
Game crashes in Time Trial and Time Attack (not in Career or GP) for specific circuits / team combination.
(ex. Merc+Melbourne = working | Will+Melbourne = crash)
Examples:
Before
After
It also enables the use of driver specific livery for one or multiple teams. (If that ever has a use in 2014, who knows)
The file structure for tex files for glove, helmet and suit do not change, this only for the car's texture.
So you can have for example:
fe2 - livery_00 / livery_01
mc2 - livery_main
sa2 - livery_00 / livery_01
tr2 - livery_main
Further instructions are included in a readme file.
Thanks to msc9456-f1 for requesting and testing.
It does NOT, I repeat: NOT include higher textures!
The game contains of *_high.pssg files and *_low.pssg files, this mod will force the game to load *_high.pssg files instead of *_low.pssg files.
[Which means it makes no difference in textures with the game coming out of the box - it makes a difference with modded liveries/textures]
(For using the second folder with highLOD and hightextures a dedicated VRAM of 2GB is recommended on 1080p and using 4096x4096px textures)
KNOWN BUGS:
Game crashes in Time Trial and Time Attack (not in Career or GP) for specific circuits / team combination.
(ex. Merc+Melbourne = working | Will+Melbourne = crash)
Examples:
Before
After
It also enables the use of driver specific livery for one or multiple teams. (If that ever has a use in 2014, who knows)
The file structure for tex files for glove, helmet and suit do not change, this only for the car's texture.
So you can have for example:
fe2 - livery_00 / livery_01
mc2 - livery_main
sa2 - livery_00 / livery_01
tr2 - livery_main
Further instructions are included in a readme file.
Thanks to msc9456-f1 for requesting and testing.
It's an unresolvable bug, I'm afraid. One has to blame CM for that.